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*Dungeons & Dragons
Warlord Healing
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<blockquote data-quote="Jester David" data-source="post: 6695085" data-attributes="member: 37579"><p>Well, the Unconscious condition says that creatures are "unware of [their] surroundings", so even if a warlord could heal, they wouldn't be able to affect dying creatures from range. </p><p></p><p>Plus, temporary hit points are proactive not reactive. They'll prevent a character being knocked down in the first place. So the character won't end up prone, won't potentially drop anything they're holding, and might not miss a turn. </p><p></p><p></p><p></p><p>It's rather insulting to suggest it's a failure on one party's part. </p><p></p><p>The problem many people have with martial/warlord healing is that not everyone views hit points exactly the same. They represent health, luck, skill, and fatigue all at the same time, but the exact ratio likely varies from person to person or even combat to combat. </p><p>Warlord healing works for some elements of hit point loss, but not others. Actual physical damage (acid, fire, falling) is harder to justify being permanently fixed by a rousing speech. Coaches can motivate their team and shrug off a hard hit, but they can't get someone to play on a twisted ankle. It's not that it cannot be pictured, it's that there's not enough suspension of disbelief to accept that inspiring words can heal burns. Not anymore than they should be able to remove blinded, poisoned, stunned or similar conditions (which a healer type character should be able to do).</p></blockquote><p></p>
[QUOTE="Jester David, post: 6695085, member: 37579"] Well, the Unconscious condition says that creatures are "unware of [their] surroundings", so even if a warlord could heal, they wouldn't be able to affect dying creatures from range. Plus, temporary hit points are proactive not reactive. They'll prevent a character being knocked down in the first place. So the character won't end up prone, won't potentially drop anything they're holding, and might not miss a turn. It's rather insulting to suggest it's a failure on one party's part. The problem many people have with martial/warlord healing is that not everyone views hit points exactly the same. They represent health, luck, skill, and fatigue all at the same time, but the exact ratio likely varies from person to person or even combat to combat. Warlord healing works for some elements of hit point loss, but not others. Actual physical damage (acid, fire, falling) is harder to justify being permanently fixed by a rousing speech. Coaches can motivate their team and shrug off a hard hit, but they can't get someone to play on a twisted ankle. It's not that it cannot be pictured, it's that there's not enough suspension of disbelief to accept that inspiring words can heal burns. Not anymore than they should be able to remove blinded, poisoned, stunned or similar conditions (which a healer type character should be able to do). [/QUOTE]
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