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<blockquote data-quote="Saeviomagy" data-source="post: 6695183" data-attributes="member: 5890"><p>Yeah, I think that's a failing of the 0hp rules - they give only one way to put someone out of a fight, and it's unconscious. That means no "last words while bleeding out", no "rousing speech to get you to fight through the pain" and no "lapsing in and out of consciousness".</p><p></p><p>Temporary hitpoints are proactive and not reactive... because they are. In my opinion allowing temporary hitpoints to restore you to fighting fitness opens up interesting scenarios, while changing the game very little (it makes heroism a better spell because of pop-up healing but... meh).</p><p></p><p>I think you might want to upgrade that to a torn major muscle. A twisted ankle (heck, even a broken ankle) is just pain, and you can keep going on it. It's bad for you long term, which is why most professionals will stop, but it's entirely possible. There's only a small category of injuries that does not apply to.</p><p></p><p>That, to me, is why temporary hitpoints need to be able to get you back in the game. I want a mechanic that lets you get temporarily stood back up from an injury that has taken you out of the fight.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6695183, member: 5890"] Yeah, I think that's a failing of the 0hp rules - they give only one way to put someone out of a fight, and it's unconscious. That means no "last words while bleeding out", no "rousing speech to get you to fight through the pain" and no "lapsing in and out of consciousness". Temporary hitpoints are proactive and not reactive... because they are. In my opinion allowing temporary hitpoints to restore you to fighting fitness opens up interesting scenarios, while changing the game very little (it makes heroism a better spell because of pop-up healing but... meh). I think you might want to upgrade that to a torn major muscle. A twisted ankle (heck, even a broken ankle) is just pain, and you can keep going on it. It's bad for you long term, which is why most professionals will stop, but it's entirely possible. There's only a small category of injuries that does not apply to. That, to me, is why temporary hitpoints need to be able to get you back in the game. I want a mechanic that lets you get temporarily stood back up from an injury that has taken you out of the fight. [/QUOTE]
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