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<blockquote data-quote="Jester David" data-source="post: 6695764" data-attributes="member: 37579"><p>Almost like it was written three months after the PHB? </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>But, seriously, there's a huge difference in treating <em>a</em> disease with a specific herbal remedy and all diseases. </p><p></p><p></p><p>Defibrillator don't bring <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicalDefibrillator" target="_blank">back the dead</a>. They restore normal cardiac rhythm by shocking the heart into stopping and then restarting. The usage of defibrillators into blasting dead people back to life ONLY happens in the movies and television. It is not an accurate representation of the use of the device. It *is* fantasy.</p><p></p><p></p><p>I'm NOT saying you're in a nonmagical party. I'm suggesting that the warlord being in a party without a bard or a cleric or a druid. Which is not that unlikely. And if you still NEED a bard or cleric or druid in the party with the warlord to have the benefits of a full healer then the warlord isn't working as a full healer. </p><p></p><p></p><p><em>Break enchantment</em> worked against enchantments, transmutations, and curses. So, really only spell effects. And required a caster check, so it could fail. Really, that was a super version of <em>dispel magic</em>. Handy (and useful to sorcerer and wizards) but not amazing. And still unlikely to be known by the sorcerer or prepared all the time by the wizard.</p><p></p><p></p><p>But, if designing a class specifically to fill a role (i.e. a class to replace the cleric for people who don't want to play a cleric), if it cannot entirely fill that role then it's failed. </p><p></p><p></p><p>Martial characters can do nigh-fantastic things. Amazing things. But once they start doing magical things they're no longer martial characters. </p><p>Batman is defined by being the non-super hero on the Justice League. Batman doing some pretty damn fantastic stuff. I'll buy a car riding up a wall or a memory-fabric cape that allows someone to glide, and more. Especially in a universe with aliens and people who talk to plants - which is just as fantastic as any D&D world. But once Batman starts flying or gains super strength, what makes him special is gone. He's lost a defining element of what makes him Batman. Just like if a fighter starts doing the patently impossible, they stop being a fighter, as fighters are defined as mundane unmagical people who are just really badass with weapons and armour.</p><p></p><p></p><p>Players create parties. The game design or planning of classes is largely independent of that. Players are welcome to create as viable or inviable parties as they wish.</p><p></p><p></p><p>And I don't always see that as being possible, not from all possible causes of damage. Or, at least, healing damage. Which is the topic of this thread. If warlords should heal.</p><p></p><p></p><p>For my homebrew "warlord", I oped to go for a new subclass: <a href="http://www.5mwd.com/archives/2383#commander" target="_blank">http://www.5mwd.com/archives/2383#commander</a></p><p>(Which actually includes a maneuver called "shake it off")</p></blockquote><p></p>
[QUOTE="Jester David, post: 6695764, member: 37579"] Almost like it was written three months after the PHB? ;) But, seriously, there's a huge difference in treating [I]a[/I] disease with a specific herbal remedy and all diseases. Defibrillator don't bring [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicalDefibrillator"]back the dead[/URL]. They restore normal cardiac rhythm by shocking the heart into stopping and then restarting. The usage of defibrillators into blasting dead people back to life ONLY happens in the movies and television. It is not an accurate representation of the use of the device. It *is* fantasy. I'm NOT saying you're in a nonmagical party. I'm suggesting that the warlord being in a party without a bard or a cleric or a druid. Which is not that unlikely. And if you still NEED a bard or cleric or druid in the party with the warlord to have the benefits of a full healer then the warlord isn't working as a full healer. [I]Break enchantment[/I] worked against enchantments, transmutations, and curses. So, really only spell effects. And required a caster check, so it could fail. Really, that was a super version of [I]dispel magic[/I]. Handy (and useful to sorcerer and wizards) but not amazing. And still unlikely to be known by the sorcerer or prepared all the time by the wizard. But, if designing a class specifically to fill a role (i.e. a class to replace the cleric for people who don't want to play a cleric), if it cannot entirely fill that role then it's failed. Martial characters can do nigh-fantastic things. Amazing things. But once they start doing magical things they're no longer martial characters. Batman is defined by being the non-super hero on the Justice League. Batman doing some pretty damn fantastic stuff. I'll buy a car riding up a wall or a memory-fabric cape that allows someone to glide, and more. Especially in a universe with aliens and people who talk to plants - which is just as fantastic as any D&D world. But once Batman starts flying or gains super strength, what makes him special is gone. He's lost a defining element of what makes him Batman. Just like if a fighter starts doing the patently impossible, they stop being a fighter, as fighters are defined as mundane unmagical people who are just really badass with weapons and armour. Players create parties. The game design or planning of classes is largely independent of that. Players are welcome to create as viable or inviable parties as they wish. And I don't always see that as being possible, not from all possible causes of damage. Or, at least, healing damage. Which is the topic of this thread. If warlords should heal. For my homebrew "warlord", I oped to go for a new subclass: [url]http://www.5mwd.com/archives/2383#commander[/url] (Which actually includes a maneuver called "shake it off") [/QUOTE]
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