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<blockquote data-quote="El Mahdi" data-source="post: 6697846" data-attributes="member: 59506"><p>Yes there is. If one takes damage equal to or greater than their max HP after reaching 0 HP, or after three failed death saves. </p><p></p><p>That's it.</p><p></p><p>The D&D 5E equivalent of CPR is use of a Healer's Kit or using the Healer Feat - neither of which work after the above conditions are met. </p><p></p><p>This is all <em>explicitly</em> laid out in the rules.</p><p></p><p>After those conditions, the only thing that works is magic.</p><p></p><p>Now if the issue is the short time period in which death-saving throws occur (about 18 to 30 seconds), when people are revived for up to a few minutes in real-life (or longer if cold), then houserule the time frame of death saving throws to a minute each instead of each turn/round.</p><p></p><p>But giving a Warlord an ability equivalent to <em>Revivify</em>? Especially when someone with the Healer Feat can't do that... Why on earth would a Warlord somehow be able to do something a trained Healer can't?</p><p></p><p>That's the equivalent of fixing a shortcoming in the rules with a patch that makes no logical or conceptual sense - both in-game and real-life.</p><p></p><p></p><p></p><p></p><p>Actually, it doesn't matter what you died of - in D&D or real-life. A good DM will likely narrate it anyways, but it doesn't matter mechanically.</p><p></p><p>Death is simply put, brain death due to the cessation of biological functions as a result of loss of homeostasis. Period. It doesn't matter what led to it - whether disease, trauma, shock, heart-attack, stroke - whatever. The brains support system - the body - no longer functions; or the brain itself no longer functions (from direct damage). End of Story. This is the point at which a character has failed a third death saving throw or experienced massive damage. Why no longer matters.</p><p></p><p>But just because the rules default to unconscious at 0 HP, doesn't mean the DM can't allow some amount of consciousness - final last words, a cry for momma, etc.</p><p></p><p>And frankly, the idea of conscious but dying is extremely rare even in real-life. If there's any failure in the rules concerning this, it isn't that 0 HP equals unconscious, it's that 1 HP equals fully functional.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6697846, member: 59506"] Yes there is. If one takes damage equal to or greater than their max HP after reaching 0 HP, or after three failed death saves. That's it. The D&D 5E equivalent of CPR is use of a Healer's Kit or using the Healer Feat - neither of which work after the above conditions are met. This is all [I]explicitly[/I] laid out in the rules. After those conditions, the only thing that works is magic. Now if the issue is the short time period in which death-saving throws occur (about 18 to 30 seconds), when people are revived for up to a few minutes in real-life (or longer if cold), then houserule the time frame of death saving throws to a minute each instead of each turn/round. But giving a Warlord an ability equivalent to [I]Revivify[/I]? Especially when someone with the Healer Feat can't do that... Why on earth would a Warlord somehow be able to do something a trained Healer can't? That's the equivalent of fixing a shortcoming in the rules with a patch that makes no logical or conceptual sense - both in-game and real-life. Actually, it doesn't matter what you died of - in D&D or real-life. A good DM will likely narrate it anyways, but it doesn't matter mechanically. Death is simply put, brain death due to the cessation of biological functions as a result of loss of homeostasis. Period. It doesn't matter what led to it - whether disease, trauma, shock, heart-attack, stroke - whatever. The brains support system - the body - no longer functions; or the brain itself no longer functions (from direct damage). End of Story. This is the point at which a character has failed a third death saving throw or experienced massive damage. Why no longer matters. But just because the rules default to unconscious at 0 HP, doesn't mean the DM can't allow some amount of consciousness - final last words, a cry for momma, etc. And frankly, the idea of conscious but dying is extremely rare even in real-life. If there's any failure in the rules concerning this, it isn't that 0 HP equals unconscious, it's that 1 HP equals fully functional.:) [/QUOTE]
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