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<blockquote data-quote="El Mahdi" data-source="post: 6698154" data-attributes="member: 59506"><p>I said using a Healer's Kit or the Healer Feat is the D&D <em>equivalent</em> of CPR. If you don't want to see it that way, that's fine; but it doesn't change the fact.</p><p></p><p>Even historically, mouth to mouth resuscitation was known as early as 850BC (Elisha in the Bible - Book of Kings). Paracelsus described a form using bellows in the 1500's - that's late medieval age/early renaissance, consistent with most D&D. From the same time periods there's also records of compression-like techniques used on individuals - especially drowning victims.</p><p></p><p>Why would you think a Heroic D&D Healer wouldn't know these things? The Healer Feat is vague on this on purpose. D&D is used for too many genres and representations of far too wide of a range of pseudo-historical periods to do so, shouldn't require players to know the history of medicine, and the PHB shouldn't be <em>Gray's Anatomy</em>.</p><p></p><p>And not to mention, I think you over-value the impact of CPR. CPR is effective in our modern day because of modern emergency room care and things like defibrillators. CPR is mostly just a stop-gap until some other form of care can begin. By itself, CPR has only about a 10% to 15% success rate of reviving people.</p><p></p><p>That would be an 18, 19, or 20 on a D20 roll...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Pretty long odds, and definitely not consistent with a non-magical form of <em>Revivify</em>.</p><p></p><p>And again, that would be the realm of a character with the Healing Feat - someone the Feat describes as an "able physician" - something that a Warlord, by concept, simply <em>is not</em>.</p><p></p><p>Now if a Warlord wants to take the Healer Feat, that's a different story.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>That's incorrect. A Healer using a Healing Kit restores a character to 1 HP and consciousness - by the rules.</p><p></p><p></p><p></p><p></p><p>While 10% to 15% of people may revive with CPR, I'm betting the percentage of those that revive after a minute or more of CPR alone is extremely rare - like one in a million rare.</p><p></p><p>Reviving after a minute or more would almost always require defibrillation (the D&D equivalent being <em>Magic</em>), or long-term life-support with potential revival after a significant period of time and medicinal stimulation.</p><p></p><p>Again, waaaaaay outside the concept of a Warlord - and not to mention way outside the concept of D&D itself.</p><p></p><p></p><p></p><p></p><p>No, D&D doesn't clearly describe death at all - just the mechanical effects and when it happens. However, the real-life definition of death is consistent with D&D - with the only exception being time.</p><p></p><p>While I fully agree that the time aspect in D&D is inconsistent, it's hardly reinforcement for the argument that a Warlord should be able to revive a dead character.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6698154, member: 59506"] I said using a Healer's Kit or the Healer Feat is the D&D [I]equivalent[/I] of CPR. If you don't want to see it that way, that's fine; but it doesn't change the fact. Even historically, mouth to mouth resuscitation was known as early as 850BC (Elisha in the Bible - Book of Kings). Paracelsus described a form using bellows in the 1500's - that's late medieval age/early renaissance, consistent with most D&D. From the same time periods there's also records of compression-like techniques used on individuals - especially drowning victims. Why would you think a Heroic D&D Healer wouldn't know these things? The Healer Feat is vague on this on purpose. D&D is used for too many genres and representations of far too wide of a range of pseudo-historical periods to do so, shouldn't require players to know the history of medicine, and the PHB shouldn't be [I]Gray's Anatomy[/I]. And not to mention, I think you over-value the impact of CPR. CPR is effective in our modern day because of modern emergency room care and things like defibrillators. CPR is mostly just a stop-gap until some other form of care can begin. By itself, CPR has only about a 10% to 15% success rate of reviving people. That would be an 18, 19, or 20 on a D20 roll...:erm: Pretty long odds, and definitely not consistent with a non-magical form of [I]Revivify[/I]. And again, that would be the realm of a character with the Healing Feat - someone the Feat describes as an "able physician" - something that a Warlord, by concept, simply [I]is not[/I]. Now if a Warlord wants to take the Healer Feat, that's a different story.:) That's incorrect. A Healer using a Healing Kit restores a character to 1 HP and consciousness - by the rules. While 10% to 15% of people may revive with CPR, I'm betting the percentage of those that revive after a minute or more of CPR alone is extremely rare - like one in a million rare. Reviving after a minute or more would almost always require defibrillation (the D&D equivalent being [I]Magic[/I]), or long-term life-support with potential revival after a significant period of time and medicinal stimulation. Again, waaaaaay outside the concept of a Warlord - and not to mention way outside the concept of D&D itself. No, D&D doesn't clearly describe death at all - just the mechanical effects and when it happens. However, the real-life definition of death is consistent with D&D - with the only exception being time. While I fully agree that the time aspect in D&D is inconsistent, it's hardly reinforcement for the argument that a Warlord should be able to revive a dead character. [/QUOTE]
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