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Warlord Healing
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<blockquote data-quote="Lord Twig" data-source="post: 6815419" data-attributes="member: 31754"><p>From the SRD:</p><p></p><p></p><p></p><p>How exactly does a Warlord heal damage from a sword thrust or an arrow to the knee? It didn't really hit and just made you tired because you had to dodge it?</p><p></p><p>Or how about if a black dragon breathes acid on you? You dodged and now you are tired? What if you are resistant to acid? How did that help if you weren't actually burned?</p><p></p><p>If you are at 0 and the Warlord shouts at you, you get better because the wound wasn't actually that bad I guess? But if he doesn't shout at you or you fail your death save, then you were actually cut to ribbons and bleed out.</p><p></p><p>It seems that in order for the Warlord to work you need to have Schrödinger's Hit Points. You are both cut and not cut. (Or burned or poisoned or frozen or whatever.) You don't actually know if you are physically wounded or not until the Warlord decides if he wants to heal you or not. If he heals you then you weren't actually cut, if the Cleric heals you, then you were.</p><p></p><p>Or you could just drop non-magical healing and you don't have to worry about it.</p><p></p><p>As for non-magical healing being already in the game. Most of that is handled "off screen" as it were. You rest, screen fades to black, and an hour later you are a little better. Rest all night and you are back to full health. For those of us that like to have some semblance of a reason why some one that has been stabbed, bludgeoned, burned, poisoned and zapped with necrotic energy is suddenly better, we assume that some magic has been used.</p><p></p><p>In my own games I just don't allow full healing over night at all. You can use your Hit Dice to take care of the non-physical "mental durability" part of Hit Points, but when you are out the rest of the damage is physical and requires magic healing or time to heal.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6815419, member: 31754"] From the SRD: How exactly does a Warlord heal damage from a sword thrust or an arrow to the knee? It didn't really hit and just made you tired because you had to dodge it? Or how about if a black dragon breathes acid on you? You dodged and now you are tired? What if you are resistant to acid? How did that help if you weren't actually burned? If you are at 0 and the Warlord shouts at you, you get better because the wound wasn't actually that bad I guess? But if he doesn't shout at you or you fail your death save, then you were actually cut to ribbons and bleed out. It seems that in order for the Warlord to work you need to have Schrödinger's Hit Points. You are both cut and not cut. (Or burned or poisoned or frozen or whatever.) You don't actually know if you are physically wounded or not until the Warlord decides if he wants to heal you or not. If he heals you then you weren't actually cut, if the Cleric heals you, then you were. Or you could just drop non-magical healing and you don't have to worry about it. As for non-magical healing being already in the game. Most of that is handled "off screen" as it were. You rest, screen fades to black, and an hour later you are a little better. Rest all night and you are back to full health. For those of us that like to have some semblance of a reason why some one that has been stabbed, bludgeoned, burned, poisoned and zapped with necrotic energy is suddenly better, we assume that some magic has been used. In my own games I just don't allow full healing over night at all. You can use your Hit Dice to take care of the non-physical "mental durability" part of Hit Points, but when you are out the rest of the damage is physical and requires magic healing or time to heal. [/QUOTE]
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