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Warlord: Heavy Blade vs. Spear
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<blockquote data-quote="Obryn" data-source="post: 5195051" data-attributes="member: 11821"><p>Right - but it's your attacks that you really, really want to land. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>A few pretty big reasons...</p><p></p><p>(1) It keeps you better defended, and able to hide behind your tanks while still smacking stuff thoroughly. This saves your healing resources for the party, and lets you get away smoothly if your aid is needed across the battlefield.</p><p></p><p>(2) It gives you added choice of creatures to attack, even while standing still. If you're trying to land something that will give an ally a save or temp HPs or healing, you can pick the lowest-AC opponent to do it.</p><p></p><p>(3) If you have powers or abilities which affect all allies, you can keep more of them adjacent to you while still attacking. It makes that positioning easier. (Or, for something which helps one adjacent ally, it gives you a lot more possible places to stand.)</p><p></p><p>(4) If you have powers such as Commander's Strike, the added reach is even more helpful than normal.</p><p></p><p>(5) It's like having an extra square of movement, when going from one monster to another. It's also like having an extra square of range for your healing (or otherwise) bursts, due to the added positions that are opened up.</p><p></p><p>It's not a do-or-die sort of thing, mind you, and I don't think sword & board Warlords are crippled or anything. Reach just helps quite a lot, and I consider it more valuable for Leaders than for any other class.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5195051, member: 11821"] Right - but it's your attacks that you really, really want to land. :) A few pretty big reasons... (1) It keeps you better defended, and able to hide behind your tanks while still smacking stuff thoroughly. This saves your healing resources for the party, and lets you get away smoothly if your aid is needed across the battlefield. (2) It gives you added choice of creatures to attack, even while standing still. If you're trying to land something that will give an ally a save or temp HPs or healing, you can pick the lowest-AC opponent to do it. (3) If you have powers or abilities which affect all allies, you can keep more of them adjacent to you while still attacking. It makes that positioning easier. (Or, for something which helps one adjacent ally, it gives you a lot more possible places to stand.) (4) If you have powers such as Commander's Strike, the added reach is even more helpful than normal. (5) It's like having an extra square of movement, when going from one monster to another. It's also like having an extra square of range for your healing (or otherwise) bursts, due to the added positions that are opened up. It's not a do-or-die sort of thing, mind you, and I don't think sword & board Warlords are crippled or anything. Reach just helps quite a lot, and I consider it more valuable for Leaders than for any other class. -O [/QUOTE]
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Warlord: Heavy Blade vs. Spear
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