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<blockquote data-quote="Mr. Teapot" data-source="post: 4674967" data-attributes="member: 62191"><p>Your two most important stats as a Tactical Warlord as Strength and Intelligence. These should be minimum 16 for Strength and 14 for Int (before race) and should be boosted every time you reach a stat-boosting level.</p><p></p><p>Charisma is decent if you want to pick up some of the Inspiring Warlord things, but you generally want to go with the generic Warlord stuff or the specifically Tactical Warlord stuff. But if all your options are Charisma based, granting a save at +1 is still better than not granting a save at all. So put point in here if you can afford it, but not so many as to lower Str or Int: 12-14, maybe. your Tactical Presence feature keys off of half your Int modifier, so you might want this as an 18 as soon as possible. 18 at character creation probably isn't feasible if you aren't a race with an Int bonus, but you can aim to have 18 Int at 4th or 8th level, maybe.</p><p></p><p>Constitution is sort of similar: you want a decent score, but if you're hurt then A) your party Defender should be more careful and B) you can use Inspiring Word or other healing on yourself you get your HPs back up. Once again, 12-14 range is about where you want it.</p><p></p><p>Dex and Wisdom aren't really needed. One should be 8, the other 10. Which is which depends on personal preference. Wisdom being 10 is good if you have a lot of ambushes happen (Perception to notice it and such) or if you need Insight when another PC can't tip you off. For Dex, it helps Initiative, but you really don't need Initiative as much as Rogues or Wizards do. Plus, just by being a Warlord you get +2 to Initiative, so you're already as well off as a PC who put a 14 into it, without spending a single character point.</p><p></p><p>So a good array might be: Str 16 (+ 2 from Human for 18), Con 12, Dex 10, Int 16, Wis 8, Cha 12.</p><p></p><p>Action Surge is good for landing Daily powers that have an encounter long effect on a hit. Very good to have.</p></blockquote><p></p>
[QUOTE="Mr. Teapot, post: 4674967, member: 62191"] Your two most important stats as a Tactical Warlord as Strength and Intelligence. These should be minimum 16 for Strength and 14 for Int (before race) and should be boosted every time you reach a stat-boosting level. Charisma is decent if you want to pick up some of the Inspiring Warlord things, but you generally want to go with the generic Warlord stuff or the specifically Tactical Warlord stuff. But if all your options are Charisma based, granting a save at +1 is still better than not granting a save at all. So put point in here if you can afford it, but not so many as to lower Str or Int: 12-14, maybe. your Tactical Presence feature keys off of half your Int modifier, so you might want this as an 18 as soon as possible. 18 at character creation probably isn't feasible if you aren't a race with an Int bonus, but you can aim to have 18 Int at 4th or 8th level, maybe. Constitution is sort of similar: you want a decent score, but if you're hurt then A) your party Defender should be more careful and B) you can use Inspiring Word or other healing on yourself you get your HPs back up. Once again, 12-14 range is about where you want it. Dex and Wisdom aren't really needed. One should be 8, the other 10. Which is which depends on personal preference. Wisdom being 10 is good if you have a lot of ambushes happen (Perception to notice it and such) or if you need Insight when another PC can't tip you off. For Dex, it helps Initiative, but you really don't need Initiative as much as Rogues or Wizards do. Plus, just by being a Warlord you get +2 to Initiative, so you're already as well off as a PC who put a 14 into it, without spending a single character point. So a good array might be: Str 16 (+ 2 from Human for 18), Con 12, Dex 10, Int 16, Wis 8, Cha 12. Action Surge is good for landing Daily powers that have an encounter long effect on a hit. Very good to have. [/QUOTE]
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