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<blockquote data-quote="BobTheNob" data-source="post: 4678721" data-attributes="member: 82425"><p>Yes, its true, they do poke holes in a DM's strategy. But isnt that the point? In the past D&D was just cheesy number crunching, but no its tactics. I love it that there is a class thats not about numbers, but about creating oppotunities, for punching holes in enemy strategy, for creating holes that other lpayers can move through.</p><p> </p><p>I play a warlord in the "secondary" campaign , I DM our groups main campaign. As a DM the things that you dont like I love. When the players find holes in my strategy and exploit it I get the slyist little grin on my face and say to myself "ye-ha!". Why? Cause it means they are thinking the problem through, they are applying the tactics of the game to best advantage...in short, they are playing the the game.</p><p> </p><p>I got so sick of (pre 4th edition) fighter classes with X attacks per round which practically never miss do dwhatever+30 damage + 2dsomething fire + something else and turning opposition instantly into mince meat. Since it just doesnt work that way in 4th, parties have to use tactics to win battle and that means team work morn that ever. The warlord simply represents the purest interpretation of this concept.</p><p> </p><p>I say, when the players undo your plans as DM because they used tactics and team work, smile a little smile and congratulate them on a job well done</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4678721, member: 82425"] Yes, its true, they do poke holes in a DM's strategy. But isnt that the point? In the past D&D was just cheesy number crunching, but no its tactics. I love it that there is a class thats not about numbers, but about creating oppotunities, for punching holes in enemy strategy, for creating holes that other lpayers can move through. I play a warlord in the "secondary" campaign , I DM our groups main campaign. As a DM the things that you dont like I love. When the players find holes in my strategy and exploit it I get the slyist little grin on my face and say to myself "ye-ha!". Why? Cause it means they are thinking the problem through, they are applying the tactics of the game to best advantage...in short, they are playing the the game. I got so sick of (pre 4th edition) fighter classes with X attacks per round which practically never miss do dwhatever+30 damage + 2dsomething fire + something else and turning opposition instantly into mince meat. Since it just doesnt work that way in 4th, parties have to use tactics to win battle and that means team work morn that ever. The warlord simply represents the purest interpretation of this concept. I say, when the players undo your plans as DM because they used tactics and team work, smile a little smile and congratulate them on a job well done [/QUOTE]
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