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Warlord - I don't get it
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<blockquote data-quote="lutecius" data-source="post: 4261191" data-attributes="member: 60332"><p>I've never heard of anyone who wanted to play a bard to be the party's cheerleader. It was either a flavour thing (be the cool skill guy or some flamboyant swashbuckler) or about casting spells without being too squishy (my case). That's <strong>despite</strong> being in effect the party's cheerleader during combat.</p><p></p><p>Likewise, I believe one of the reasons the cleric was overpowered in 3e was to incite players to be the party's healer/buffer.</p><p></p><p>I don't think "playing support" is a big incentive in itself and i'm afraid the warlord class will rather attract:</p><p>A- tactical players who like to control all the pieces in a wargame (in that case, other players' characters)</p><p>B- those who take the "leader" role literally and like to picture their character as some Leonidas knockoff or badass sergeant bossing other around.</p><p>I find both types annoying.</p><p> </p><p>Amen. I thought I was the only one who saw that.</p><p></p><p>Basing a whole class on this mechanic is way too repetitive. Warlord should have been just a Fighter or Paladin build.</p><p>The name would actually work much better for a paragon path. And the "inspiring champion" theme fits the original meaning of Paladin better than "holy warrior with spells".</p><p></p><p>Damn roles.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4261191, member: 60332"] I've never heard of anyone who wanted to play a bard to be the party's cheerleader. It was either a flavour thing (be the cool skill guy or some flamboyant swashbuckler) or about casting spells without being too squishy (my case). That's [B]despite[/B] being in effect the party's cheerleader during combat. Likewise, I believe one of the reasons the cleric was overpowered in 3e was to incite players to be the party's healer/buffer. I don't think "playing support" is a big incentive in itself and i'm afraid the warlord class will rather attract: A- tactical players who like to control all the pieces in a wargame (in that case, other players' characters) B- those who take the "leader" role literally and like to picture their character as some Leonidas knockoff or badass sergeant bossing other around. I find both types annoying. Amen. I thought I was the only one who saw that. Basing a whole class on this mechanic is way too repetitive. Warlord should have been just a Fighter or Paladin build. The name would actually work much better for a paragon path. And the "inspiring champion" theme fits the original meaning of Paladin better than "holy warrior with spells". Damn roles. [/QUOTE]
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Warlord - I don't get it
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