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Warlord - I don't get it
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<blockquote data-quote="Destil" data-source="post: 4261925" data-attributes="member: 1980"><p>You're thinking a bit too much in 1-3E terms if you worry too much about a 'primary healer'. </p><p></p><p>A cleric does offer some extra healing, but not a lot. Almost all of their powers that heal expend the target's healing surges. The cleric no longer adds huge numbers of hit points to the group's total.</p><p></p><p>...that said...</p><p></p><p>The cleric is a stronger healer. Healing word and Inspiring Word are identical, but the cleric adds his Wis bonus to all healing powers. In addition the cleric has some strong daily utility powers that should help healing a lot (mass cure light wounds, divine vigor). But the warlord still has their fair share, and they tend to get a better selection of encounter healing utilities vs. the cleric's better dailies.</p><p></p><p>For example cure light wounds doesn't spend a surge and heals +wis +cha HP. Touch range, daily cleric utility 2.</p><p>Aid the injured is also a touch healing power. But instead of extra HP the target spends their surge. The benefit is the warlord can do this once an encounter.</p><p></p><p>Neither class will do what a cleric did in previous editions and triple the party's total HP every day.</p><p></p><p>A group healing oriented cleric may come close to that for one encounter a day, if everything happens perfectly (lots of AoE damage, since the cleric would need to hit everyone with a useful divine vigor or mass cure). But only for one fight a day, the rest the cleric would only be adding about an added 50% of total HP. </p><p></p><p>While a warlord designed to do so could double the group's total HP every fight (at a cost of burning surges faster).</p></blockquote><p></p>
[QUOTE="Destil, post: 4261925, member: 1980"] You're thinking a bit too much in 1-3E terms if you worry too much about a 'primary healer'. A cleric does offer some extra healing, but not a lot. Almost all of their powers that heal expend the target's healing surges. The cleric no longer adds huge numbers of hit points to the group's total. ...that said... The cleric is a stronger healer. Healing word and Inspiring Word are identical, but the cleric adds his Wis bonus to all healing powers. In addition the cleric has some strong daily utility powers that should help healing a lot (mass cure light wounds, divine vigor). But the warlord still has their fair share, and they tend to get a better selection of encounter healing utilities vs. the cleric's better dailies. For example cure light wounds doesn't spend a surge and heals +wis +cha HP. Touch range, daily cleric utility 2. Aid the injured is also a touch healing power. But instead of extra HP the target spends their surge. The benefit is the warlord can do this once an encounter. Neither class will do what a cleric did in previous editions and triple the party's total HP every day. A group healing oriented cleric may come close to that for one encounter a day, if everything happens perfectly (lots of AoE damage, since the cleric would need to hit everyone with a useful divine vigor or mass cure). But only for one fight a day, the rest the cleric would only be adding about an added 50% of total HP. While a warlord designed to do so could double the group's total HP every fight (at a cost of burning surges faster). [/QUOTE]
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Warlord - I don't get it
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