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General Tabletop Discussion
*Dungeons & Dragons
Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?
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<blockquote data-quote="Remathilis" data-source="post: 6813242" data-attributes="member: 7635"><p>I said this a while back. </p><p></p><p>WotC isn't going to waste ink on a niche product whose mere existence divides the fanbase. They tossed some nods to the warlord in the forms of PDK and BM, but they aren't going to stick their neck out further. This is a prime area for the OGL/DMsG. A dozen different warlords, ranging from safe (an expanded battlemaster) to wild (a non-magical "caster" class with non-magical "spell"-like effects) can be done. If one of them sells exceptionally well enough to prove WotC wrong, they will simply buy the rights to it from the writer and put THAT in whatever supplement they wish to later. It is literally win-win for WotC. </p><p></p><p>As for AL, I don't think that's a concern much anymore. AL is now open to home play, and the modules can be used inside AL and outside it. A DM can buy all the AL modules for a season and run it with whatever houserule, homebrewed, and third party stuff they want. Those who enjoy convention/public play will have to make do without a Warlord for those games, but the only people who are being actively hurt by not having an Official WotC Warlord are "People Who Have No Choice But to Play ALL Their D&D Games in Public and REALLY Want to Play a Warlord". I wager that number is probably less than a percentage point these days. </p><p></p><p>Since the announcement of the DMsG, I see literally no obstacle to having a warlord in your 5e game. Not AL play, not for want of choice, none.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6813242, member: 7635"] I said this a while back. WotC isn't going to waste ink on a niche product whose mere existence divides the fanbase. They tossed some nods to the warlord in the forms of PDK and BM, but they aren't going to stick their neck out further. This is a prime area for the OGL/DMsG. A dozen different warlords, ranging from safe (an expanded battlemaster) to wild (a non-magical "caster" class with non-magical "spell"-like effects) can be done. If one of them sells exceptionally well enough to prove WotC wrong, they will simply buy the rights to it from the writer and put THAT in whatever supplement they wish to later. It is literally win-win for WotC. As for AL, I don't think that's a concern much anymore. AL is now open to home play, and the modules can be used inside AL and outside it. A DM can buy all the AL modules for a season and run it with whatever houserule, homebrewed, and third party stuff they want. Those who enjoy convention/public play will have to make do without a Warlord for those games, but the only people who are being actively hurt by not having an Official WotC Warlord are "People Who Have No Choice But to Play ALL Their D&D Games in Public and REALLY Want to Play a Warlord". I wager that number is probably less than a percentage point these days. Since the announcement of the DMsG, I see literally no obstacle to having a warlord in your 5e game. Not AL play, not for want of choice, none. [/QUOTE]
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Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?
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