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Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?
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<blockquote data-quote="Tony Vargas" data-source="post: 6825018" data-attributes="member: 996"><p>All the more reason to avoid that appearance in the way you related his observations.</p><p></p><p>Nod. I tend to see it more as a 5e Warlord design can't afford to be <em>limited</em> to what it did in 4e, since 5e has eschewed formal 'roles,' and 5e classes tend to have much greater flexibility & variety of contributions, as well as far more resources. Between that and wide-open design space there's room for everything the Warlord did, and more, once it's adapted to 5e. Wolf Pack Tactics is a good example. In 5e some monsters have a similar-themed ability that grants Advantage very easily, for instance. And, similarly, if you look at what could be accomplished on a more abstract level with WPT, you could home in on setting up Advantage and allowing allies to Disengage as it's primary functions. Quite workable and potentially pretty cool.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6825018, member: 996"] All the more reason to avoid that appearance in the way you related his observations. Nod. I tend to see it more as a 5e Warlord design can't afford to be [i]limited[/i] to what it did in 4e, since 5e has eschewed formal 'roles,' and 5e classes tend to have much greater flexibility & variety of contributions, as well as far more resources. Between that and wide-open design space there's room for everything the Warlord did, and more, once it's adapted to 5e. Wolf Pack Tactics is a good example. In 5e some monsters have a similar-themed ability that grants Advantage very easily, for instance. And, similarly, if you look at what could be accomplished on a more abstract level with WPT, you could home in on setting up Advantage and allowing allies to Disengage as it's primary functions. Quite workable and potentially pretty cool. [/QUOTE]
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Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?
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