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Warlord, remixed from other classes.
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<blockquote data-quote="GreenTengu" data-source="post: 6758291" data-attributes="member: 6777454"><p>This is probably the best version I have seen. Something needs to be done about the two different pools of dice. Maybe make it a single die pool and then give more of them than the Bard or Battlemaster gets (just have them increase by 1 roughly twice as often) since it is the class's primary mechanic.</p><p></p><p>I would probably also get rid of Multiattack and instead giving them the Life Cleric's "Preserve Life" Channel Divinity at roughly the same level the Cleric gets it. Just call it "Rallying Cry" or something and note that it grants temporary hit points if you absolutely must.</p><p></p><p>Give it D8 hit points, Light, Medium and Shield Proficiency, Simple and Martial Weapon proficiency, 3 Skills (may as well let the player choose whatever the like) and 2 Saving Throws (Maybe Constitution and Charisma?) and it is pretty much set.</p><p></p><p></p><p></p><p>Well, if you look at it honestly and you were to really lay out each and every spell the Cleric or Bard are going to be able to use and note each time the frequency one can use the spell and the power of the spell increases, their power charts would look a LOT more busy than this. The class needs to be able to compete with those classes and I think you must have massively underestimated just how much utility and game effect power is contained in the spells that they gain. And, really, I am not sure this looks particularly busy compared to the Bard, Cleric and Druid level progression tables even before accounting for the vast amount of power and utility contained with being able to pick from a massive list of super powerful abilities they can use a limited number of times a day.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6758291, member: 6777454"] This is probably the best version I have seen. Something needs to be done about the two different pools of dice. Maybe make it a single die pool and then give more of them than the Bard or Battlemaster gets (just have them increase by 1 roughly twice as often) since it is the class's primary mechanic. I would probably also get rid of Multiattack and instead giving them the Life Cleric's "Preserve Life" Channel Divinity at roughly the same level the Cleric gets it. Just call it "Rallying Cry" or something and note that it grants temporary hit points if you absolutely must. Give it D8 hit points, Light, Medium and Shield Proficiency, Simple and Martial Weapon proficiency, 3 Skills (may as well let the player choose whatever the like) and 2 Saving Throws (Maybe Constitution and Charisma?) and it is pretty much set. Well, if you look at it honestly and you were to really lay out each and every spell the Cleric or Bard are going to be able to use and note each time the frequency one can use the spell and the power of the spell increases, their power charts would look a LOT more busy than this. The class needs to be able to compete with those classes and I think you must have massively underestimated just how much utility and game effect power is contained in the spells that they gain. And, really, I am not sure this looks particularly busy compared to the Bard, Cleric and Druid level progression tables even before accounting for the vast amount of power and utility contained with being able to pick from a massive list of super powerful abilities they can use a limited number of times a day. [/QUOTE]
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