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Warlord Variant Class Draft
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<blockquote data-quote="Khoram" data-source="post: 6330956" data-attributes="member: 62942"><p>Thanks for the thoughtful critique. Honestly, I really made this just for fun because I like the idea of the archetype. But your ideas have a lot of merit.</p><p></p><p>I'll try to re-think the tactician interrupt issue.</p><p></p><p>Intimidation is meant to be a major part of the build. In the Saxon Warlord series I referenced, Uhtred plays off his intimidating size, strength, force of personality, and renown very often, both in dialogue with people and before and during battles. At times his posturing borders on what would be considered a Performance, which is why I put that in the skills section. I had originally had some of the abilities use a Performance check instead of Intimidate. </p><p></p><p>I thought I read something about temporary hit points over the weekend while perusing the basic rules but I may have gotten confused. I've read so much stuff in the last couple weeks just trying to absorb as much as possible.</p><p></p><p>I thought that the monster stat blocks I saw had something like "Level 4 - XP150" or something like that, but admittedly they are from the LoCS packet. I don't have the starter set yet so I wasn't sure how the final release looked. Will have to rethink that then.</p><p></p><p>I realize Combat Challenge and Warband may be situational / not covered. But I felt that a lot of the other abilities were kind of powerful so situational was ok (ie, there would be lots of times you couldn't use them). Maybe it's more RP-ey and situational than a straight up fighter, but that was kind of the point. I did not want it to be based on Cleric level hp, etc, because I figured it was more of a warrior. It already misses out on several pluses straight up fighters get, I didn't want to gimp it much more than that. I figure it should be able to get in there and fight almost as well as a fighter.</p><p></p><p>I stopped at level 8 for a variety of reasons: 1) I will probably never play past that level, and 2) I ran out of stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Also, depending on how multiclassing looks in the PHB, maybe this would be a good class to mix with fighter. F12/W8 would be a pretty powerful Lord of War.</p><p></p><p>I will take a re-look at the Tactician thing and see if I can clean it up so it doesn't disrupt combat flow so much.</p></blockquote><p></p>
[QUOTE="Khoram, post: 6330956, member: 62942"] Thanks for the thoughtful critique. Honestly, I really made this just for fun because I like the idea of the archetype. But your ideas have a lot of merit. I'll try to re-think the tactician interrupt issue. Intimidation is meant to be a major part of the build. In the Saxon Warlord series I referenced, Uhtred plays off his intimidating size, strength, force of personality, and renown very often, both in dialogue with people and before and during battles. At times his posturing borders on what would be considered a Performance, which is why I put that in the skills section. I had originally had some of the abilities use a Performance check instead of Intimidate. I thought I read something about temporary hit points over the weekend while perusing the basic rules but I may have gotten confused. I've read so much stuff in the last couple weeks just trying to absorb as much as possible. I thought that the monster stat blocks I saw had something like "Level 4 - XP150" or something like that, but admittedly they are from the LoCS packet. I don't have the starter set yet so I wasn't sure how the final release looked. Will have to rethink that then. I realize Combat Challenge and Warband may be situational / not covered. But I felt that a lot of the other abilities were kind of powerful so situational was ok (ie, there would be lots of times you couldn't use them). Maybe it's more RP-ey and situational than a straight up fighter, but that was kind of the point. I did not want it to be based on Cleric level hp, etc, because I figured it was more of a warrior. It already misses out on several pluses straight up fighters get, I didn't want to gimp it much more than that. I figure it should be able to get in there and fight almost as well as a fighter. I stopped at level 8 for a variety of reasons: 1) I will probably never play past that level, and 2) I ran out of stuff :). Also, depending on how multiclassing looks in the PHB, maybe this would be a good class to mix with fighter. F12/W8 would be a pretty powerful Lord of War. I will take a re-look at the Tactician thing and see if I can clean it up so it doesn't disrupt combat flow so much. [/QUOTE]
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