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General Tabletop Discussion
*Pathfinder & Starfinder
Warlord vs. Str. Cleric
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<blockquote data-quote="Zinovia" data-source="post: 4519071" data-attributes="member: 57373"><p>The dragonborn inspiring warlord in our group has been frustrated by her character since she first created it.  She thought she'd get in there and whack stuff along with everyone else, and be party support on top of that.  More often she has complained that there was nothing she could do because all her powers required her to be adjacent to someone.  Certainly there were times when she pulled off some powers that moved allies out of danger, or added some great bonuses, but I could see she was unhappy with the amount of damage and the range of options she had.  Everything seemed too situational.  </p><p></p><p>I feel that a big part of her dissatisfaction lies in the fact that she wants to get in there and hit stuff hard, and is less able to do that than she'd like.  I also don't think she fully understands the capabilities of the class.  She's not a tactical gamer, and doesn't quite have the mindset needed to pull this off. </p><p></p><p>Even so, I'm not convinced the fault lies entirely with her playstyle.  The inspiring warlord at-wills feel kind of unsatisfying.  There are times when all you can do is tantamount to a basic melee attack with no bonuses, because you or your allies don't happen to be in the right position yet.  </p><p></p><p>Does playing a warlord effectively rely on being tactically minded?  Is it something that only certain people can really pull off?  I'll get another chance to see the class in action as my husband (who is a tactical gamer) plays a tactical warlord in our upcoming game.  I'm inclined to say that you do need to be a particular type of player to play a warlord and like it, but I also think that the inspiring warlord could use some buffing.  Any thoughts?  </p><p></p><p>As for my other player, I created a dragonborn battle cleric for her to look at, and gave it one of the superior weapons from Adventurer's Vault.   That character can hit for 2[W] and heal at the same time (encounter power), or boost allies who are nearby, but doesn't have to be directly adjacent to them.  I'm pretty sure she'll be much happier with it.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4519071, member: 57373"] The dragonborn inspiring warlord in our group has been frustrated by her character since she first created it. She thought she'd get in there and whack stuff along with everyone else, and be party support on top of that. More often she has complained that there was nothing she could do because all her powers required her to be adjacent to someone. Certainly there were times when she pulled off some powers that moved allies out of danger, or added some great bonuses, but I could see she was unhappy with the amount of damage and the range of options she had. Everything seemed too situational. I feel that a big part of her dissatisfaction lies in the fact that she wants to get in there and hit stuff hard, and is less able to do that than she'd like. I also don't think she fully understands the capabilities of the class. She's not a tactical gamer, and doesn't quite have the mindset needed to pull this off. Even so, I'm not convinced the fault lies entirely with her playstyle. The inspiring warlord at-wills feel kind of unsatisfying. There are times when all you can do is tantamount to a basic melee attack with no bonuses, because you or your allies don't happen to be in the right position yet. Does playing a warlord effectively rely on being tactically minded? Is it something that only certain people can really pull off? I'll get another chance to see the class in action as my husband (who is a tactical gamer) plays a tactical warlord in our upcoming game. I'm inclined to say that you do need to be a particular type of player to play a warlord and like it, but I also think that the inspiring warlord could use some buffing. Any thoughts? As for my other player, I created a dragonborn battle cleric for her to look at, and gave it one of the superior weapons from Adventurer's Vault. That character can hit for 2[W] and heal at the same time (encounter power), or boost allies who are nearby, but doesn't have to be directly adjacent to them. I'm pretty sure she'll be much happier with it. [/QUOTE]
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