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General Tabletop Discussion
*Pathfinder & Starfinder
Warlord vs. Str. Cleric
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<blockquote data-quote="Zinovia" data-source="post: 4524296" data-attributes="member: 57373"><p>I don't believe that people are disappointed in the inspiring warlord because they want to deal damage like a striker, but rather that you often default to having no option other than a basic attack.  Sure, you can use Wolf Pack Tactics or Furious Smash, but if you just can't maneuver so that you and an ally are on the same foe or adjacent to each other, then you get no benefit from that power and may as well use a basic attack.  The battle cleric is far more flexible, and seems more effective in combat in addition to being a better healer.  The buffs they give with their attacks don't *always* require that an ally be directly adjacent to to them or the same opponent.  </p><p></p><p>The inspiring warlord needs some of their ally-boosting abilities to work at range, or something that lets them more easily get into that tactical position adjacent to a particular foe or ally - perhaps a bonus to charge attacks.  I was envisioning someone who can smack the bad guy, and tell his ally "Hit him like this!", not "Well, I only hit him for 3 points, but you go ahead and get him now".  Wolf Pack Tactics is a good power, but is highly situational.  There's no at-will for the inspiring warlord that is always superior to a basic melee attack.  That's what is most disappointing about the class.  </p><p></p><p>I feel that Taclord has better options in combat, but we'll have to see how it plays out.  As it is, our dragonborn inspiring warlord is going to transmogrify into a battle cleric mid-game, and she seems very happy at the prospect.  She wants to play a leader with a good choice of options, and that turns out to be the cleric, not the inspiring warlord.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4524296, member: 57373"] I don't believe that people are disappointed in the inspiring warlord because they want to deal damage like a striker, but rather that you often default to having no option other than a basic attack. Sure, you can use Wolf Pack Tactics or Furious Smash, but if you just can't maneuver so that you and an ally are on the same foe or adjacent to each other, then you get no benefit from that power and may as well use a basic attack. The battle cleric is far more flexible, and seems more effective in combat in addition to being a better healer. The buffs they give with their attacks don't *always* require that an ally be directly adjacent to to them or the same opponent. The inspiring warlord needs some of their ally-boosting abilities to work at range, or something that lets them more easily get into that tactical position adjacent to a particular foe or ally - perhaps a bonus to charge attacks. I was envisioning someone who can smack the bad guy, and tell his ally "Hit him like this!", not "Well, I only hit him for 3 points, but you go ahead and get him now". Wolf Pack Tactics is a good power, but is highly situational. There's no at-will for the inspiring warlord that is always superior to a basic melee attack. That's what is most disappointing about the class. I feel that Taclord has better options in combat, but we'll have to see how it plays out. As it is, our dragonborn inspiring warlord is going to transmogrify into a battle cleric mid-game, and she seems very happy at the prospect. She wants to play a leader with a good choice of options, and that turns out to be the cleric, not the inspiring warlord. [/QUOTE]
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