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General Tabletop Discussion
*Pathfinder & Starfinder
Warlord vs. Str. Cleric
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<blockquote data-quote="Milambus" data-source="post: 4527430" data-attributes="member: 74238"><p>Zinovia, loved your breakdown of the ways to play a Warlord... especially the Jewish Grandmother =)</p><p></p><p></p><p></p><p>See this is exactly the reason I chose to play a Tactical Warlord, so that I could tell people how to play (within reason of course =)</p><p></p><p>Here is a story from my table at the Weekend in the Realms on Saturday.  I'm playing my Human Tactical Warlord, wielding a Spiked Chain (+3 prof, 24d, reach).  The Archer Ranger's turn comes up.  I look across the table and say "Ready your Action".  By this time people have seen me do this with the Fighter a few times before (who plays a Warlord in his home game), so he's willing to go along with me.  He readies his Twin Shot for after my attack.  My turn finally comes around, and I bust out my Warlord's Favor giving the Ranger +4 to his attacks until the end of my next turn.  His readied action triggers, and he gets +4 to two attacks.  Play continues, and the Ranger's next turn comes up.. another two attacks with +4.  Now I look across the table and say "Action Point.  Another two attacks, +5 this time.  Not bad for an encounter power.</p><p></p><p>As for the Warlord needing to be adjacent to his allies for his At-Wills to work this is incorrect.  </p><p></p><p>Commander's Strike: The ally has to be in melee range of the target.  Sure with most weapons this means that you both have to be adjacent to the target (1-2 squares away).  If you or your ally are using a range weapon, this increases to 3 squares, and if both of you are using range weapons then its 4 squares.</p><p></p><p>Furious Smash: "choose one ally adjacent to either you of the target".</p><p></p><p>Viper's Strike: Same as Commander's Strike.  Arguably, your ally would need to be adjacent to the target but I would say that the specific rule of Viper's Strike overrides the general rule of needing to be adjacent for opportunity attacks.</p><p></p><p>Wolf Pack Tactics: "one ally adjacent to either you of the target"</p><p></p><p>So, at the very least you can be 2 squares away and the powers will work, and as far as 4 squares away.</p></blockquote><p></p>
[QUOTE="Milambus, post: 4527430, member: 74238"] Zinovia, loved your breakdown of the ways to play a Warlord... especially the Jewish Grandmother =) See this is exactly the reason I chose to play a Tactical Warlord, so that I could tell people how to play (within reason of course =) Here is a story from my table at the Weekend in the Realms on Saturday. I'm playing my Human Tactical Warlord, wielding a Spiked Chain (+3 prof, 24d, reach). The Archer Ranger's turn comes up. I look across the table and say "Ready your Action". By this time people have seen me do this with the Fighter a few times before (who plays a Warlord in his home game), so he's willing to go along with me. He readies his Twin Shot for after my attack. My turn finally comes around, and I bust out my Warlord's Favor giving the Ranger +4 to his attacks until the end of my next turn. His readied action triggers, and he gets +4 to two attacks. Play continues, and the Ranger's next turn comes up.. another two attacks with +4. Now I look across the table and say "Action Point. Another two attacks, +5 this time. Not bad for an encounter power. As for the Warlord needing to be adjacent to his allies for his At-Wills to work this is incorrect. Commander's Strike: The ally has to be in melee range of the target. Sure with most weapons this means that you both have to be adjacent to the target (1-2 squares away). If you or your ally are using a range weapon, this increases to 3 squares, and if both of you are using range weapons then its 4 squares. Furious Smash: "choose one ally adjacent to either you of the target". Viper's Strike: Same as Commander's Strike. Arguably, your ally would need to be adjacent to the target but I would say that the specific rule of Viper's Strike overrides the general rule of needing to be adjacent for opportunity attacks. Wolf Pack Tactics: "one ally adjacent to either you of the target" So, at the very least you can be 2 squares away and the powers will work, and as far as 4 squares away. [/QUOTE]
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Warlord vs. Str. Cleric
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