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Warlord: Your experiences
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<blockquote data-quote="Danceofmasks" data-source="post: 5054248" data-attributes="member: 70765"><p>Well, just as a point of comparison for those who haven't seen battle clerics at work.</p><p>Here's a sample build:</p><p> </p><p>Start with 20 str ('cos leaders really need hitroll).</p><p>Depending on race, invest in con & wis. Easiest is Human with 13 in each.</p><p>Preferably pick up fullblade proficiency.</p><p>Prioritise armour proficiencies. Human should start with scale.</p><p>3rd feat should be weapon expertise.</p><p>4th+ feats depends on play style. Weapon focus, a domain feat (to improve righteous brand), plate proficiency ... all good choices.</p><p>Personally, I'd avoid plate proficiency till paragon (so you can sit on 14 con in heroic) and increase wisdom to 14 at level 4 ... and pick up 'other' feats instead, such as racials.</p><p> </p><p>Powers:</p><p>1: Righteous Brand & Priest's Shield. Humans can take sacred flame as their 3rd, just in case.</p><p>1: Healing Strike. 2[W] + (optional) mark + heal someone = win.</p><p>1: Shield of the Gods. Close blast 3, targets enemies only, targets reflex, 1[W]+str force <em>weapon</em> attack, knocks 'em prone, 1/2 damage on miss, and applies a +3 AC/Ref encounter long movable shield bonus buff to someone. Yourself is a good option if teh party fails at defender.</p><p> </p><p>Equipment to look out for (or put on wish list):</p><p>Depends on build, really ... if the skill domain was taken, for instance, righteous brand becomes an MBA, and you can charge with it ...</p><p>Vanguard weapon, Iron Armbands of Power, Horned Helm ... you know, to add +1D8 +2 +1D6 on a brand charge. just 'cos it's funny.</p><p> </p><p>2: Shield of Faith. Try to cast it just before a combat, as you can often tell (to save a standard action). It's a fire-and-forget +2 power AC buff to everyone.</p><p>3: Largely irrelevant. It's going to be a case of 'charge with righteous brand is better.'</p><p>5: I'd go with Weapon of the Gods ('cos it's a minor and you can righteous brand on the same turn), but Rune of Peace or Consecrated Ground are also solid choices. Weapon of the Gods is really nice if a party member has multiple attacks with a weapon (twin striker, staff wizard, etc).</p><p>6: Divine Favor. I like to precast this (on myself lol), but there are, once again, so many awesome choices. Some ppl say bastion of health for encounter healing power, but my take on healing = more dead enemies hurts party less = less healing required. Stream of Life falls into the same category.</p><p>7: Strike of Judgment. It targets will, and is a bit of surgeless healing. </p><p>9: Divine Power. Another daily that does everything. Close burst 2, targets fortitude, 2[W] radiant weapon attack, pushes 1, gives you regeneration 5, and allies in burst gets an encounter long +2 AC power bonus. Regeneration 5, eh? Add Stream of Life for hilarity.</p><p>10: Mass Cure Light. It's surgeless healing for the whole party. I might not like healing, but this is an awesome response to massive AoE blam.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 5054248, member: 70765"] Well, just as a point of comparison for those who haven't seen battle clerics at work. Here's a sample build: Start with 20 str ('cos leaders really need hitroll). Depending on race, invest in con & wis. Easiest is Human with 13 in each. Preferably pick up fullblade proficiency. Prioritise armour proficiencies. Human should start with scale. 3rd feat should be weapon expertise. 4th+ feats depends on play style. Weapon focus, a domain feat (to improve righteous brand), plate proficiency ... all good choices. Personally, I'd avoid plate proficiency till paragon (so you can sit on 14 con in heroic) and increase wisdom to 14 at level 4 ... and pick up 'other' feats instead, such as racials. Powers: 1: Righteous Brand & Priest's Shield. Humans can take sacred flame as their 3rd, just in case. 1: Healing Strike. 2[W] + (optional) mark + heal someone = win. 1: Shield of the Gods. Close blast 3, targets enemies only, targets reflex, 1[W]+str force [I]weapon[/I] attack, knocks 'em prone, 1/2 damage on miss, and applies a +3 AC/Ref encounter long movable shield bonus buff to someone. Yourself is a good option if teh party fails at defender. Equipment to look out for (or put on wish list): Depends on build, really ... if the skill domain was taken, for instance, righteous brand becomes an MBA, and you can charge with it ... Vanguard weapon, Iron Armbands of Power, Horned Helm ... you know, to add +1D8 +2 +1D6 on a brand charge. just 'cos it's funny. 2: Shield of Faith. Try to cast it just before a combat, as you can often tell (to save a standard action). It's a fire-and-forget +2 power AC buff to everyone. 3: Largely irrelevant. It's going to be a case of 'charge with righteous brand is better.' 5: I'd go with Weapon of the Gods ('cos it's a minor and you can righteous brand on the same turn), but Rune of Peace or Consecrated Ground are also solid choices. Weapon of the Gods is really nice if a party member has multiple attacks with a weapon (twin striker, staff wizard, etc). 6: Divine Favor. I like to precast this (on myself lol), but there are, once again, so many awesome choices. Some ppl say bastion of health for encounter healing power, but my take on healing = more dead enemies hurts party less = less healing required. Stream of Life falls into the same category. 7: Strike of Judgment. It targets will, and is a bit of surgeless healing. 9: Divine Power. Another daily that does everything. Close burst 2, targets fortitude, 2[W] radiant weapon attack, pushes 1, gives you regeneration 5, and allies in burst gets an encounter long +2 AC power bonus. Regeneration 5, eh? Add Stream of Life for hilarity. 10: Mass Cure Light. It's surgeless healing for the whole party. I might not like healing, but this is an awesome response to massive AoE blam. [/QUOTE]
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