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*Pathfinder & Starfinder
Warlord: Your experiences
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<blockquote data-quote="Ashodin" data-source="post: 5054306" data-attributes="member: 87252"><p>We have a warlord in one of the groups we play with, and granted it's only moving on to level 4 atm, it's still pretty nice. It's buffs to the group area nice, especially when it starts buffing multipule charaters rather than just the closest one. Although I have to say it would probably be more useful if there were more melee characters in the group. Currently the group is made up of a Wizard, a Cleric (who never goes into melee cause their scared lol and fight ranged with a hand cross bow), a Ranger, and a rogue and a fighter. So I guess thats an ok setup for melee, it's buffing the two primary melee attackers. And his buffs seem to make the other characters hit twice as much, +3 to attack and damage is a pretty nice buff.</p><p></p><p>Also it's backup heals are nice, especially if the mob gets high jacked on a second encounter, the cleric blows away both her heals right away, instead of everyone else having to pop second wind, he can atleast backup heal 1 more. Good at helping the group stay alive.</p><p></p><p>I think rather than boring, there is much more tactic's invovled. Such as, do I want to cast this power since it's going to give combat advantage, it helps if they have dungeonengineering or something, because it's very useful for them to be able to pull down information on the characters and hopfully learn soemthing about their attacks.</p><p></p><p>All in all, I think the person who plays it in our group has a good ol time with it, he's also the leader of the party, so that helps too so he can call out commands to the other memebers. The same guy also plays a warlord in another group I play a druid in, and were always stacking Cull of the Beast and his granting combat advantage powers, since my cull negates the combat advantage part.</p><p></p><p>So the best I can say is make one, download the demo of Character Builder, and then goof off with a few test camps and just run them yourself to see how it plays out.</p><p></p><p>I think you'll like it, if you like allot of tactical planning.</p></blockquote><p></p>
[QUOTE="Ashodin, post: 5054306, member: 87252"] We have a warlord in one of the groups we play with, and granted it's only moving on to level 4 atm, it's still pretty nice. It's buffs to the group area nice, especially when it starts buffing multipule charaters rather than just the closest one. Although I have to say it would probably be more useful if there were more melee characters in the group. Currently the group is made up of a Wizard, a Cleric (who never goes into melee cause their scared lol and fight ranged with a hand cross bow), a Ranger, and a rogue and a fighter. So I guess thats an ok setup for melee, it's buffing the two primary melee attackers. And his buffs seem to make the other characters hit twice as much, +3 to attack and damage is a pretty nice buff. Also it's backup heals are nice, especially if the mob gets high jacked on a second encounter, the cleric blows away both her heals right away, instead of everyone else having to pop second wind, he can atleast backup heal 1 more. Good at helping the group stay alive. I think rather than boring, there is much more tactic's invovled. Such as, do I want to cast this power since it's going to give combat advantage, it helps if they have dungeonengineering or something, because it's very useful for them to be able to pull down information on the characters and hopfully learn soemthing about their attacks. All in all, I think the person who plays it in our group has a good ol time with it, he's also the leader of the party, so that helps too so he can call out commands to the other memebers. The same guy also plays a warlord in another group I play a druid in, and were always stacking Cull of the Beast and his granting combat advantage powers, since my cull negates the combat advantage part. So the best I can say is make one, download the demo of Character Builder, and then goof off with a few test camps and just run them yourself to see how it plays out. I think you'll like it, if you like allot of tactical planning. [/QUOTE]
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