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Warlord: Your experiences
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<blockquote data-quote="Blackbrrd" data-source="post: 5054625" data-attributes="member: 63962"><p>Here is a build suggestion for a Inspiring Warlord.</p><p></p><p>As noted above you need to hit to buff for the attack-powers, but that isn't true for the utility-powers and some of the daily powers. I really love the damage buffing potential of this character. His AC is solid and he should be good at setting up flanking. As a bonus he is quite good at healing and very good at granting saves. (Probably the best save-giver in the game)</p><p></p><p>The thing I like the least about this character is his at-will powers, they aren't exactly great. Both the cleric and the bard has better at-will powers. The "problem" I see with the cleric is that except for Rightous Brand and Divine glow there aren't many DPR increasing powers or abilities. It's mostly about healing.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ghesh, level 10</p><p>Dragonborn, Warlord</p><p>Commanding Presence: Inspiring Presence</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Acid</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 13, Dex 10, Int 8, Wis 10, Cha 19.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 13, Dex 10, Int 8, Wis 10, Cha 15.</p><p></p><p></p><p>AC: 27 Fort: 23 Reflex: 19 Will: 22</p><p>HP: 75 Surges: 8 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +16, Heal +10, Athletics +13, Diplomacy +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana +4, Bluff +9, Dungeoneering +5, Endurance +4, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +3, Streetwise +9, Thievery +3</p><p></p><p>FEATS</p><p>Level 1: Improved Inspiring Word</p><p>Level 2: Shield Proficiency (Heavy)</p><p>Level 4: Saving Inspiration</p><p>Level 6: Inspired Recovery</p><p>Level 8: Armor Proficiency (Scale)</p><p>Level 10: Toughness</p><p></p><p>POWERS</p><p>Warlord at-will 1: Furious Smash - hit/damage buff, but needs hit</p><p>Warlord at-will 1: Wolf Pack Tactics - getting into position</p><p>Warlord encounter 1: Hammer and Anvil - easy to hit, grants attack</p><p>Warlord daily 1: Lead by Example - hit = damage, miss = grant basic attacks</p><p>Warlord utility 2: Inspired Belligerence - auto damage buff vs one enemy - encounter</p><p>Warlord encounter 3: Warlord's Strike - need to hit damage buff vs one enemy</p><p>Warlord daily 5: Staggering Spin - easy hit (multiple targets), basic attack granting</p><p>Warlord utility 6: Rousing Words - big heal minor encounter power</p><p>Warlord encounter 7: War of Attrition - need to hit hit/damage buff</p><p>Warlord daily 9: Warlord's Recovery - grant attack with used encounter power, recharge your own</p><p>Warlord utility 10: Instant Planning - big to-hit bonus, minor action - but daily</p><p></p><p>ITEMS</p><p>Luckblade Longsword +2, Recoil Shield Heavy Shield (heroic tier), Healer's Brooch +2, Fey-Blessed Circlet (heroic tier), Luckbender Gloves (heroic tier), Shielding Girdle (heroic tier), Boots of the Fencing Master (heroic tier), Drakescale Armor of Durability +2, Reckless Throwing hammer +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>The "problem" with this character is the encounter powers at level 3 and 7 which he needs to hit with to get any bang for the buck. The perfect target for these powers would probably be a brute and the worst target, a soldier.</p><p></p><p>PS: I have banned expertise from my campaign, otherwise this character would have taken it before Inspired Recovery pushing the other feats down two levels.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5054625, member: 63962"] Here is a build suggestion for a Inspiring Warlord. As noted above you need to hit to buff for the attack-powers, but that isn't true for the utility-powers and some of the daily powers. I really love the damage buffing potential of this character. His AC is solid and he should be good at setting up flanking. As a bonus he is quite good at healing and very good at granting saves. (Probably the best save-giver in the game) The thing I like the least about this character is his at-will powers, they aren't exactly great. Both the cleric and the bard has better at-will powers. The "problem" I see with the cleric is that except for Rightous Brand and Divine glow there aren't many DPR increasing powers or abilities. It's mostly about healing. ====== Created Using Wizards of the Coast D&D Character Builder ====== Ghesh, level 10 Dragonborn, Warlord Commanding Presence: Inspiring Presence Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Acid FINAL ABILITY SCORES Str 21, Con 13, Dex 10, Int 8, Wis 10, Cha 19. STARTING ABILITY SCORES Str 17, Con 13, Dex 10, Int 8, Wis 10, Cha 15. AC: 27 Fort: 23 Reflex: 19 Will: 22 HP: 75 Surges: 8 Surge Value: 19 TRAINED SKILLS Intimidate +16, Heal +10, Athletics +13, Diplomacy +14 UNTRAINED SKILLS Acrobatics +3, Arcana +4, Bluff +9, Dungeoneering +5, Endurance +4, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +3, Streetwise +9, Thievery +3 FEATS Level 1: Improved Inspiring Word Level 2: Shield Proficiency (Heavy) Level 4: Saving Inspiration Level 6: Inspired Recovery Level 8: Armor Proficiency (Scale) Level 10: Toughness POWERS Warlord at-will 1: Furious Smash - hit/damage buff, but needs hit Warlord at-will 1: Wolf Pack Tactics - getting into position Warlord encounter 1: Hammer and Anvil - easy to hit, grants attack Warlord daily 1: Lead by Example - hit = damage, miss = grant basic attacks Warlord utility 2: Inspired Belligerence - auto damage buff vs one enemy - encounter Warlord encounter 3: Warlord's Strike - need to hit damage buff vs one enemy Warlord daily 5: Staggering Spin - easy hit (multiple targets), basic attack granting Warlord utility 6: Rousing Words - big heal minor encounter power Warlord encounter 7: War of Attrition - need to hit hit/damage buff Warlord daily 9: Warlord's Recovery - grant attack with used encounter power, recharge your own Warlord utility 10: Instant Planning - big to-hit bonus, minor action - but daily ITEMS Luckblade Longsword +2, Recoil Shield Heavy Shield (heroic tier), Healer's Brooch +2, Fey-Blessed Circlet (heroic tier), Luckbender Gloves (heroic tier), Shielding Girdle (heroic tier), Boots of the Fencing Master (heroic tier), Drakescale Armor of Durability +2, Reckless Throwing hammer +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== The "problem" with this character is the encounter powers at level 3 and 7 which he needs to hit with to get any bang for the buck. The perfect target for these powers would probably be a brute and the worst target, a soldier. PS: I have banned expertise from my campaign, otherwise this character would have taken it before Inspired Recovery pushing the other feats down two levels. [/QUOTE]
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