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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3725851" data-attributes="member: 5868"><p>My prediction -- given he's been tied to the "leader" role -- is that the "leader" role character is the one who is essential to keeping the group going, and has the most abilities that improve the group as a whole. The leader will have the ability to fill secondary roles, though not as effectively, but in supporting the reast of the party he'll be unmatched.</p><p></p><p>So if you look at today's cleric: he's a decent fighter, but not the best; he's a decent defender, but not the best; he's got some blasting/controlling magic, but not the best; he's got spells that mimic some skills (but not ideal); he's best at providing for the entire group: healing, buffs, turning undead.</p><p></p><p>So my prediction is that leader types will have abilities that benefit the whole group while having second-line abilities in otheer areas. The cleric will accomplish that through his deity, spells, and turning undead (or equivalent mechanic). The warlord will have something like an inspriting presence, auras that might boost group saves or ability scores (killed bard, took some stuff), or perhaps something like the knight's challenge ability.</p><p></p><p>The cleric will be primarily magic-based where the warlord will have inherent (possibly non-magical) abilities, so you'll have two classes that fill the same role but have distinctly different flavor.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3725851, member: 5868"] My prediction -- given he's been tied to the "leader" role -- is that the "leader" role character is the one who is essential to keeping the group going, and has the most abilities that improve the group as a whole. The leader will have the ability to fill secondary roles, though not as effectively, but in supporting the reast of the party he'll be unmatched. So if you look at today's cleric: he's a decent fighter, but not the best; he's a decent defender, but not the best; he's got some blasting/controlling magic, but not the best; he's got spells that mimic some skills (but not ideal); he's best at providing for the entire group: healing, buffs, turning undead. So my prediction is that leader types will have abilities that benefit the whole group while having second-line abilities in otheer areas. The cleric will accomplish that through his deity, spells, and turning undead (or equivalent mechanic). The warlord will have something like an inspriting presence, auras that might boost group saves or ability scores (killed bard, took some stuff), or perhaps something like the knight's challenge ability. The cleric will be primarily magic-based where the warlord will have inherent (possibly non-magical) abilities, so you'll have two classes that fill the same role but have distinctly different flavor. [/QUOTE]
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