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Warlording the fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6657402" data-attributes="member: 2067"><p>We take our battlemaster. We give them that above power to surrender any number of attacks to give them to any number of allies (so at 3rd level they could influence 2 allies, by 20th they're up to 8, which is a bit like giving a party of four two rounds of attacks). We let them spend Superiority Dice to apply a maneuver to <em>any ally they've granted an attack to</em>. Scratch out "temporary" from Rally add one for saving throws. </p><p></p><p>(We don't worry about the help-as-a-bonus-action thing - they can Action Surge, so they can Help + Give An Attack, and the attack-giving can come with saving throws/healing/movement/etc.)</p><p></p><p>The rest of the story can be as per battlemaster normal-style.</p><p></p><p>That would give them</p><ul> <li data-xf-list-type="ul"> An at-will buff (Action Surge to Help)</li> <li data-xf-list-type="ul"> The ability to nova and affect the whole party at higher levels (give up attacks to give allies attacks with riders)</li> <li data-xf-list-type="ul"> The ability to get 'em back in the fight (hp's aren't "temporary")</li> </ul><p></p><p>Frig, that's small enough to fit in a <em>feat</em>, though it'd be kind of a niche feat. Maybe to keep in line with Warlord flava, we have the fighter give up heavy armor as a trade-off (the ability's a little too good to just give it to 'em without spending SOMETHING). For aesthetics, you could just say that reg'lar battlemasters and champions don't start with heavy armor, but get it at 3rd. </p><p></p><p>I imagine they didn't do it this way starting off because they wanted the player of the battlemaster to feel like <em>they</em> were the hero, so the wanted to limit the "princess-ing," but I'm not hating it for those that want to be bigger princesses. And it's certainly less hassle than a brand new class.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6657402, member: 2067"] We take our battlemaster. We give them that above power to surrender any number of attacks to give them to any number of allies (so at 3rd level they could influence 2 allies, by 20th they're up to 8, which is a bit like giving a party of four two rounds of attacks). We let them spend Superiority Dice to apply a maneuver to [I]any ally they've granted an attack to[/I]. Scratch out "temporary" from Rally add one for saving throws. (We don't worry about the help-as-a-bonus-action thing - they can Action Surge, so they can Help + Give An Attack, and the attack-giving can come with saving throws/healing/movement/etc.) The rest of the story can be as per battlemaster normal-style. That would give them [LIST] [*] An at-will buff (Action Surge to Help) [*] The ability to nova and affect the whole party at higher levels (give up attacks to give allies attacks with riders) [*] The ability to get 'em back in the fight (hp's aren't "temporary") [/LIST] Frig, that's small enough to fit in a [I]feat[/I], though it'd be kind of a niche feat. Maybe to keep in line with Warlord flava, we have the fighter give up heavy armor as a trade-off (the ability's a little too good to just give it to 'em without spending SOMETHING). For aesthetics, you could just say that reg'lar battlemasters and champions don't start with heavy armor, but get it at 3rd. I imagine they didn't do it this way starting off because they wanted the player of the battlemaster to feel like [I]they[/I] were the hero, so the wanted to limit the "princess-ing," but I'm not hating it for those that want to be bigger princesses. And it's certainly less hassle than a brand new class. [/QUOTE]
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