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Warlording the fighter
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<blockquote data-quote="Ashrym" data-source="post: 6657403" data-attributes="member: 6750235"><p>Granting extra attacks is more powerful than making those attacks. Different classes balance damage differently based on how many attacks the class typically uses. Fighters, for example, do multiple smaller attacks than a single attack from a rogue. Granting attacks off turn generally means always selecting big single attack damage options and giving the warlord the best damage available for the same action cost.</p><p></p><p>That's why those abilities are restricted. A person could not, for example, consider extra attack and granting 2 attacks as equal. The warlord would just choose a rogue and paladin or something, and his own attacks are irrelevant whether decent or mediocre because he always has the best damage attacks on the team.</p><p></p><p>That's why commander's strike currently runs off of superiority dice and reactions. It's to keep the option available but restricted. A battlemaster can still give the rogue an attack, but not often so it creates a higher damage options for the ability but doesn't get out of hand.</p><p></p><p>5e restricts such abilities intentionally because they can get overpowered fast combined with other abilities.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6657403, member: 6750235"] Granting extra attacks is more powerful than making those attacks. Different classes balance damage differently based on how many attacks the class typically uses. Fighters, for example, do multiple smaller attacks than a single attack from a rogue. Granting attacks off turn generally means always selecting big single attack damage options and giving the warlord the best damage available for the same action cost. That's why those abilities are restricted. A person could not, for example, consider extra attack and granting 2 attacks as equal. The warlord would just choose a rogue and paladin or something, and his own attacks are irrelevant whether decent or mediocre because he always has the best damage attacks on the team. That's why commander's strike currently runs off of superiority dice and reactions. It's to keep the option available but restricted. A battlemaster can still give the rogue an attack, but not often so it creates a higher damage options for the ability but doesn't get out of hand. 5e restricts such abilities intentionally because they can get overpowered fast combined with other abilities. [/QUOTE]
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Warlording the fighter
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