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*Dungeons & Dragons
Warlording the fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 6660544" data-attributes="member: 87792"><p>On the other hand pointing out that <em>every existing class is a miserable failure at being a warlord and it would take radical surgery to the point of effectively being a new class on any of them</em> isn't the same thing at all.</p><p></p><p></p><p></p><p>I've already given two entirely different suggestions - the first being how to make them their own class, and the second being the sheer amount of radical surgery you would need for a fighter.</p><p></p><p></p><p></p><p>No. Just provide specifics. Criticism is a different skill to design.</p><p></p><p></p><p></p><p>No more than the fighter. Possibly less. This is largely irrelevant.</p><p></p><p></p><p></p><p>This question is putting the cart before the horse. Multiple attacks are simply one large at will DPR mechanic. On the other hand they are needed for damage to scale properly - all the classes without multiple attacks either have an escalating sneak attack or an escalating cantrip. On the gripping hand multiple attacks are the fastest form of damage scaling. If you scale a warlord's attacks the way a valorous bard's attacks scale this wouldn't be a problem.</p><p></p><p></p><p></p><p>Mu. Warlords with the right options should be capable of wearing the best armour. Warlords without shouldn't.</p><p></p><p></p><p></p><p>None and all. The only warlord power all warlords share is Inspiring Word.</p><p></p><p></p><p></p><p>And again you are looking at the trees rather than the forest.</p><p></p><p>Better would be "What defines the warlord that the 5e fighter can't do"</p><p></p><p>The simple answer to that is "The fighter hits you with their axe. The warlord hits you with the Barbarian."</p><p></p><p>And that is where you start. You need to build a class that is skilled at hitting the monsters with the fighter, the barbarian, the rogue, and other PCs. They should be able to range from a Leonidas-style solid melee combatant, leading from the front and giving other people openings to a lazylord who never actually makes an attack roll.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6660544, member: 87792"] On the other hand pointing out that [I]every existing class is a miserable failure at being a warlord and it would take radical surgery to the point of effectively being a new class on any of them[/I] isn't the same thing at all. I've already given two entirely different suggestions - the first being how to make them their own class, and the second being the sheer amount of radical surgery you would need for a fighter. No. Just provide specifics. Criticism is a different skill to design. No more than the fighter. Possibly less. This is largely irrelevant. This question is putting the cart before the horse. Multiple attacks are simply one large at will DPR mechanic. On the other hand they are needed for damage to scale properly - all the classes without multiple attacks either have an escalating sneak attack or an escalating cantrip. On the gripping hand multiple attacks are the fastest form of damage scaling. If you scale a warlord's attacks the way a valorous bard's attacks scale this wouldn't be a problem. Mu. Warlords with the right options should be capable of wearing the best armour. Warlords without shouldn't. None and all. The only warlord power all warlords share is Inspiring Word. And again you are looking at the trees rather than the forest. Better would be "What defines the warlord that the 5e fighter can't do" The simple answer to that is "The fighter hits you with their axe. The warlord hits you with the Barbarian." And that is where you start. You need to build a class that is skilled at hitting the monsters with the fighter, the barbarian, the rogue, and other PCs. They should be able to range from a Leonidas-style solid melee combatant, leading from the front and giving other people openings to a lazylord who never actually makes an attack roll. [/QUOTE]
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