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Warlording the fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6660780" data-attributes="member: 996"><p>It really is. The mechanism that delivers DPR, multiple attacks, is not readily re-purposes (at least, not in a way that has any precedent among mere sub-class mechanics, the Battlemaster, for instance, adds riders to the fighter's DPR, but they're necessarily very limited, since that DPR is alreay substantial and consistent).</p><p></p><p> He's not alone, I also brought the possibility up, but it is going far beyond what sub-classes normally do as far as altering the capabilities of the base class.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?464013-Warlording-the-fighter/page7&p=6658990&viewfull=1#post6658990" target="_blank">http://www.enworld.org/forum/showthread.php?464013-Warlording-the-fighter/page7&p=6658990&viewfull=1#post6658990</a></p><p></p><p> The Warlord was the only new class to appear in the 4e PH1, so the only "4e class" on the table to be considered for inclusion in the 5e PH, and thus the Standard Game (which became some sort of badge of honor that zealots saw as validating their OneTrueWay). The Warlord was the only candidate for the PH1 that was cut. That's pretty clear validation for those who needed it - the possibility of a warlord (that doesn't suck) appearing in a UA or necessarily optional supplemental book 2 or 5 or 10 years from now would in no way take it away. </p><p></p><p> Since fans of Warlords are, perforce, at least familiar with 4e, and the 4e fighter was not a damage machine (it was a decent secondary striker, but nothing like the 2e or 5e fighter), that seems very unlikely. Rather, the 5e fighter is a DPR machine because it's a call back to the late-1e and 2e double-specialized, dual-wielding or archery fighters, which dealt damage out of all proportion to monster hps from low levels on. Maybe it's not that broken, and it's certainly not tied to those two specific fighting styles, but it's clear the kind of thing they were going for, and they hit it square on.</p><p></p><p>It's just a design that leaves no room for a worthy sub-class representation of the Warlord. Some thin slice of it, perhaps, or something more closely related to the Battlemaster than to the Warlord.</p><p></p><p> 5e's a very open system, design wise. There's no reason you couldn't have a Warlord full class with multiple sub-classes, as well as, say, Fighter, Bard, Paladin, or even Rogue sub-classes that also do similar things. Afterall, having the Wizard doesn't stop us from having the Eldritch Knight or Arcane Trickster.</p><p></p><p> Less. Probably d8.</p><p> Not as an at-will, core class feature, no.</p><p> Weapons, probably yes. </p><p>Armor, maybe not. Armor has played different roles in class <s>balance</s>differentiation in various editions, though. </p><p>And, it could vary by archetype.</p><p></p><p> I'd like to say "All of them," but that would be an exaggeration: The 'White Rave' stuff and the 'Hellpath' exploits from Dragon 369 could go.</p><p></p><p>[sblock]Inspiring Word</p><p>Commander’s Strike</p><p>Lead the Attack</p><p>Own the Battlefield</p><p>Guileful Switch</p><p>Stand the Fallen</p><p>No Gambit Is Wasted</p><p>Battlefront Shift</p><p>Shake It Off</p><p>Knight's Move</p><p>Stand Tough</p><p>Reorient the Axis</p><p>Shift the Field</p><p>Rub Some Dirt On It</p><p>Wolf Pack Tactics</p><p>Hammer and Anvil</p><p>Furious Smash</p><p>Leaf on the Wind</p><p>Pin the Foe</p><p>Warlord's Recovery</p><p>Tactical Withdrawal</p><p>Tactical Shift</p><p>Unintended Feint</p><p>Marked Revelation</p><p>Defensive Rally</p><p>Headstrong Bravery</p><p>Pincer Maneuver</p><p>Withdrawal Gambit</p><p>Bravura Charge</p><p>Renew the Troops</p><p>Pincer Formation</p><p>Avenge Me</p><p>Pillar to Post</p><p>A Plan Comes Together</p><p>Viper’s Strike</p><p>Powerful Warning</p><p>Fearless Rescue</p><p>Coordinated Offensive</p><p>Lamb to the Slaughter</p><p>Provocative Order</p><p>Brash Assault</p><p>Lead by Example</p><p>Opening Shove</p><p>Paint the Bulls-Eye</p><p>Seize the Upper Hand</p><p>Inevitable Wave</p><p>Bastion of Defense</p><p>Covering Maneuver</p><p>Flash of Insight</p><p>Adaptive Stratagem</p><p>Encouraging Boost</p><p>Repositioning Command</p><p>Hasty Alert</p><p>Spur to Action</p><p>Devastating Offensive</p><p>Road to Victory</p><p>Set the Trap</p><p>Follow Me In</p><p>Hold the Line</p><p>Inspiring War Cry</p><p>Pike Hedge</p><p>Archery Commander</p><p>Brave Warriors</p><p>Create Opportunity</p><p>Exemplar of Action</p><p>I've Got Your Back</p><p>Turning Point</p><p>Villain’s Nightmare</p><p>Reassuring Gesture</p><p>Leader's Intercession</p><p>Tactical Supervision</p><p>Guide the Charge</p><p>Inspiring Reaction</p><p>Stand Fast</p><p>Back to Back</p><p>Get Down!</p><p>Forward Observer</p><p>Phalanx Formation</p><p>Rousing Words</p><p>Tempting Target</p><p>Anchor the Line</p><p>Form a Line</p><p>Join the Crowd</p><p>Friendly Fire</p><p>Phalanx Assault</p><p>Sacrificial Lure</p><p>War of Attrition</p><p>On My Mark</p><p>Knock Them Down</p><p>Beat Them Into the Ground</p><p>Sound the Retreat</p><p>Heroic Surge</p><p>Pull out the Stops</p><p>Hold that Thought</p><p>Rabbits and Wolves</p><p>Ready the Charge</p><p>Together We Survive</p><p>Surprise Attack</p><p>Surround Foe</p><p>Stay on Target</p><p>Teachable Moment</p><p>Coordinated Assault</p><p>Blood Designation</p><p>Denying Mark</p><p>Dangerous Leader</p><p>Covering Fire</p><p>Judicious Action</p><p>Instant Planning</p><p>Tactical Orders</p><p>Draw Their Eyes</p><p>Befuddling Cry</p><p>Grim Mark</p><p>Ventured Gains</p><p>Death from Two Sides</p><p>Hope's Renewal</p><p>Signal the Charge</p><p>Comrade in Arms</p><p>Call to Action</p><p>Band of Fellows</p><p>Make Them Bleed</p><p>Warlord’s Gambit</p><p>Press on Together</p><p>Warning Shout</p><p>Help or Hinder</p><p>Share the Weight</p><p>Flanking Stance</p><p>Side by Side</p><p>Decisive Timing</p><p>Warlord’s Banner</p><p>We Will Not Fail</p><p>Into the Breach!</p><p>Battle On</p><p>Anticipate the Target</p><p>Inspiring Charge</p><p>Unleash Hell</p><p>Dance on Their Graves</p><p>Break the Tempo</p><p>Victory Surge</p><p>Hidden Opportunity</p><p>Courageous Insight</p><p>Sudden Assault</p><p>Skirmisher's Command</p><p>Victorious Destiny</p><p>Forceful Leader</p><p>Help Where It's Needed</p><p>Vigilant Commander</p><p>Relentless Assault</p><p>Stir the Hornet’s Nest</p><p>Brutal Setup</p><p>Combined Arms Assault</p><p>Raise the Bar</p><p>Incite Heroism</p><p>Defy Death</p><p>Break it Up</p><p>Victory by Design</p><p>Flawless Snare</p><p>Partners in Battle</p><p>Stand Invincible</p><p>Vengeance is Mine</p><p>Destructive Surprise</p><p>Orchestrated Offensive</p><p>Calculated Assault</p><p>Concentrated Attack</p><p>Hammer Formation</p><p>Nimble Footwork</p><p>Create a Target</p><p>Direct the Strike</p><p>Expert Timing</p><p>Inspire Resilience</p><p>A Rock and a Hard Place</p><p>Bait the Hook</p><p>Rousing Call</p><p>Directed Combat</p><p>Surging Assault</p><p>Terrain Dominance</p><p>Scent of Victory</p><p>Inspiring Shot</p><p>Leader's Instincts</p><p>Pin Cushion</p><p>Race the Arrow</p><p>Rousing Assault</p><p>Warlord's Favor</p><p>Cunning Adjustment</p><p>Heroic Effort </p><p>Inspired Belligerence</p><p>Motivated Recovery</p><p>Reckless Opportunity</p><p>Aid the Injured</p><p>Interrupting Strike</p><p>Bloody Ending</p><p>Flattening Charge</p><p>Battering Command</p><p>Deadly Distraction</p><p>Situational Advantage</p><p>Martial Vigor</p><p>Encouraging Stance</p><p>Invigorating Shout</p><p>Quick Step</p><p>Polearm Vault</p><p>Fierce Reply</p><p>Threatening Presence</p><p>Withering Courage</p><p>Martial Excitation</p><p>Tactician's Favor</p><p>Deadly Returns</p><p>Provoke Overextension</p><p>General's Gift</p><p>Sudden Motivation</p><p>Lion's Roar</p><p>Awakened Wrath</p><p>Disheartening Flurry</p><p>Iron Dragon Charge</p><p>Rallying Deflection</p><p>Warlord's Denial</p><p>Bolstering Shout</p><p>Strider Stance</p><p>Ease Suffering</p><p>Impromptu Attack</p><p>Invitational Assault</p><p>Defensive Offense</p><p>Bolstering Blow</p><p>Anticipate Attack </p><p>Formidable Smash</p><p>Grim Instruction</p><p>Infectious Determination</p><p>War Master's Assault</p><p>Encouraging Remark</p><p>Forbidden Ground</p><p>Hero's Defiance</p><p>Forced Respect</p><p>Vanishing Forces</p><p>Deadly Inspiration</p><p>Girding Strike</p><p>Pincer Shot</p><p>Hail of Steel</p><p>Warlord’s Rush</p><p>Exhorted Counterattack</p><p>War Dance</p><p>End to Games</p><p>Leader of the Bowmen</p><p>Windmill of Doom</p><p>Quickening Order</p><p>Bloodthirsty Offensive</p><p>Rush of Battle</p><p>Defensive Ground</p><p>Heart of the Titan[/sblock] Really, though, the 'iconic' ones would vary from table to table, depending on what folks played. It's not like magic-user spells, which have been shaken out, added to, and mulled over for decades.</p><p></p><p>Also, 5e is more open than other editions, so there's actually room for new/different ideas, in addition to what's already been established about the class in its first incarnation...</p><p></p><p> Think about that for a moment: what do you have left?</p><p></p><p>HD, proficiencies... and...?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6660780, member: 996"] It really is. The mechanism that delivers DPR, multiple attacks, is not readily re-purposes (at least, not in a way that has any precedent among mere sub-class mechanics, the Battlemaster, for instance, adds riders to the fighter's DPR, but they're necessarily very limited, since that DPR is alreay substantial and consistent). He's not alone, I also brought the possibility up, but it is going far beyond what sub-classes normally do as far as altering the capabilities of the base class. [url]http://www.enworld.org/forum/showthread.php?464013-Warlording-the-fighter/page7&p=6658990&viewfull=1#post6658990[/url] The Warlord was the only new class to appear in the 4e PH1, so the only "4e class" on the table to be considered for inclusion in the 5e PH, and thus the Standard Game (which became some sort of badge of honor that zealots saw as validating their OneTrueWay). The Warlord was the only candidate for the PH1 that was cut. That's pretty clear validation for those who needed it - the possibility of a warlord (that doesn't suck) appearing in a UA or necessarily optional supplemental book 2 or 5 or 10 years from now would in no way take it away. Since fans of Warlords are, perforce, at least familiar with 4e, and the 4e fighter was not a damage machine (it was a decent secondary striker, but nothing like the 2e or 5e fighter), that seems very unlikely. Rather, the 5e fighter is a DPR machine because it's a call back to the late-1e and 2e double-specialized, dual-wielding or archery fighters, which dealt damage out of all proportion to monster hps from low levels on. Maybe it's not that broken, and it's certainly not tied to those two specific fighting styles, but it's clear the kind of thing they were going for, and they hit it square on. It's just a design that leaves no room for a worthy sub-class representation of the Warlord. Some thin slice of it, perhaps, or something more closely related to the Battlemaster than to the Warlord. 5e's a very open system, design wise. There's no reason you couldn't have a Warlord full class with multiple sub-classes, as well as, say, Fighter, Bard, Paladin, or even Rogue sub-classes that also do similar things. Afterall, having the Wizard doesn't stop us from having the Eldritch Knight or Arcane Trickster. Less. Probably d8. Not as an at-will, core class feature, no. Weapons, probably yes. Armor, maybe not. Armor has played different roles in class [s]balance[/s]differentiation in various editions, though. And, it could vary by archetype. I'd like to say "All of them," but that would be an exaggeration: The 'White Rave' stuff and the 'Hellpath' exploits from Dragon 369 could go. [sblock]Inspiring Word Commander’s Strike Lead the Attack Own the Battlefield Guileful Switch Stand the Fallen No Gambit Is Wasted Battlefront Shift Shake It Off Knight's Move Stand Tough Reorient the Axis Shift the Field Rub Some Dirt On It Wolf Pack Tactics Hammer and Anvil Furious Smash Leaf on the Wind Pin the Foe Warlord's Recovery Tactical Withdrawal Tactical Shift Unintended Feint Marked Revelation Defensive Rally Headstrong Bravery Pincer Maneuver Withdrawal Gambit Bravura Charge Renew the Troops Pincer Formation Avenge Me Pillar to Post A Plan Comes Together Viper’s Strike Powerful Warning Fearless Rescue Coordinated Offensive Lamb to the Slaughter Provocative Order Brash Assault Lead by Example Opening Shove Paint the Bulls-Eye Seize the Upper Hand Inevitable Wave Bastion of Defense Covering Maneuver Flash of Insight Adaptive Stratagem Encouraging Boost Repositioning Command Hasty Alert Spur to Action Devastating Offensive Road to Victory Set the Trap Follow Me In Hold the Line Inspiring War Cry Pike Hedge Archery Commander Brave Warriors Create Opportunity Exemplar of Action I've Got Your Back Turning Point Villain’s Nightmare Reassuring Gesture Leader's Intercession Tactical Supervision Guide the Charge Inspiring Reaction Stand Fast Back to Back Get Down! Forward Observer Phalanx Formation Rousing Words Tempting Target Anchor the Line Form a Line Join the Crowd Friendly Fire Phalanx Assault Sacrificial Lure War of Attrition On My Mark Knock Them Down Beat Them Into the Ground Sound the Retreat Heroic Surge Pull out the Stops Hold that Thought Rabbits and Wolves Ready the Charge Together We Survive Surprise Attack Surround Foe Stay on Target Teachable Moment Coordinated Assault Blood Designation Denying Mark Dangerous Leader Covering Fire Judicious Action Instant Planning Tactical Orders Draw Their Eyes Befuddling Cry Grim Mark Ventured Gains Death from Two Sides Hope's Renewal Signal the Charge Comrade in Arms Call to Action Band of Fellows Make Them Bleed Warlord’s Gambit Press on Together Warning Shout Help or Hinder Share the Weight Flanking Stance Side by Side Decisive Timing Warlord’s Banner We Will Not Fail Into the Breach! Battle On Anticipate the Target Inspiring Charge Unleash Hell Dance on Their Graves Break the Tempo Victory Surge Hidden Opportunity Courageous Insight Sudden Assault Skirmisher's Command Victorious Destiny Forceful Leader Help Where It's Needed Vigilant Commander Relentless Assault Stir the Hornet’s Nest Brutal Setup Combined Arms Assault Raise the Bar Incite Heroism Defy Death Break it Up Victory by Design Flawless Snare Partners in Battle Stand Invincible Vengeance is Mine Destructive Surprise Orchestrated Offensive Calculated Assault Concentrated Attack Hammer Formation Nimble Footwork Create a Target Direct the Strike Expert Timing Inspire Resilience A Rock and a Hard Place Bait the Hook Rousing Call Directed Combat Surging Assault Terrain Dominance Scent of Victory Inspiring Shot Leader's Instincts Pin Cushion Race the Arrow Rousing Assault Warlord's Favor Cunning Adjustment Heroic Effort Inspired Belligerence Motivated Recovery Reckless Opportunity Aid the Injured Interrupting Strike Bloody Ending Flattening Charge Battering Command Deadly Distraction Situational Advantage Martial Vigor Encouraging Stance Invigorating Shout Quick Step Polearm Vault Fierce Reply Threatening Presence Withering Courage Martial Excitation Tactician's Favor Deadly Returns Provoke Overextension General's Gift Sudden Motivation Lion's Roar Awakened Wrath Disheartening Flurry Iron Dragon Charge Rallying Deflection Warlord's Denial Bolstering Shout Strider Stance Ease Suffering Impromptu Attack Invitational Assault Defensive Offense Bolstering Blow Anticipate Attack Formidable Smash Grim Instruction Infectious Determination War Master's Assault Encouraging Remark Forbidden Ground Hero's Defiance Forced Respect Vanishing Forces Deadly Inspiration Girding Strike Pincer Shot Hail of Steel Warlord’s Rush Exhorted Counterattack War Dance End to Games Leader of the Bowmen Windmill of Doom Quickening Order Bloodthirsty Offensive Rush of Battle Defensive Ground Heart of the Titan[/sblock] Really, though, the 'iconic' ones would vary from table to table, depending on what folks played. It's not like magic-user spells, which have been shaken out, added to, and mulled over for decades. Also, 5e is more open than other editions, so there's actually room for new/different ideas, in addition to what's already been established about the class in its first incarnation... Think about that for a moment: what do you have left? HD, proficiencies... and...? [/QUOTE]
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