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General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6660784" data-attributes="member: 996"><p><strong> Or other magical means of recovering hps.</strong></p><p><strong></strong></p><p> <strong>That's easier the more flexible the sub-system used for the Warlord is. If there's a "Rally" use of an Inspiration mechanic, among a dozen or so other possible ways of using Inspiration, for instance, it's trivially easy for a given warlord to opt-out because it doesn't fit concept, or opt-in because his party really needs it. There's plenty of precedent for at least that level of flexibility among 5e classes.</strong></p><p><strong></strong></p><p> <strong>D&D has tended to value HD and hps (and armor) very highly. A classic D&D Cleric, for instance, had d8 HD and tended to use d6 weapons instead of d8 weapons, but wore the same armor as a fighter and started with an identical combat matrix at 1st level. Unless the fighter started with an 18 STR and/or 17 or 18 CON, that was the extent of the difference. In return for that, on average 1 more hp, and 1 more damage per round, the Cleric got spellcasting and Turn Undead.</strong></p><p><strong></strong></p><p><strong>Lots of classes, who, unlike the fighter, have many & varied abilities, have d8s. </strong></p><p><strong></strong></p><p> <strong>Sure, if the Warlord got everything it should have, and a d10 HD as a cherry on top, fine.</strong></p><p><strong></strong></p><p> <strong>If it didn't, it'd be the /only/ 5e class who had no access to magic at all!' Actually, warlords, in general, should be able to work with casters as easily as non-casters, if only because they constitute the majority of classes & sub-classes. You can't just have a tactic do something like "your allies gain advantage..." you'd have to extend it to "...and enemy have disadvantage on saving throws forced by your allies." The design would need to continually take into account how the various classes could be aided by the warlord - you can't just throw down an attack bonus and figure that always benefits everyone.</strong></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6660784, member: 996"] [B] Or other magical means of recovering hps. That's easier the more flexible the sub-system used for the Warlord is. If there's a "Rally" use of an Inspiration mechanic, among a dozen or so other possible ways of using Inspiration, for instance, it's trivially easy for a given warlord to opt-out because it doesn't fit concept, or opt-in because his party really needs it. There's plenty of precedent for at least that level of flexibility among 5e classes. D&D has tended to value HD and hps (and armor) very highly. A classic D&D Cleric, for instance, had d8 HD and tended to use d6 weapons instead of d8 weapons, but wore the same armor as a fighter and started with an identical combat matrix at 1st level. Unless the fighter started with an 18 STR and/or 17 or 18 CON, that was the extent of the difference. In return for that, on average 1 more hp, and 1 more damage per round, the Cleric got spellcasting and Turn Undead. Lots of classes, who, unlike the fighter, have many & varied abilities, have d8s. Sure, if the Warlord got everything it should have, and a d10 HD as a cherry on top, fine. If it didn't, it'd be the /only/ 5e class who had no access to magic at all!' Actually, warlords, in general, should be able to work with casters as easily as non-casters, if only because they constitute the majority of classes & sub-classes. You can't just have a tactic do something like "your allies gain advantage..." you'd have to extend it to "...and enemy have disadvantage on saving throws forced by your allies." The design would need to continually take into account how the various classes could be aided by the warlord - you can't just throw down an attack bonus and figure that always benefits everyone.[/b] [/QUOTE]
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