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*Dungeons & Dragons
Warlording the fighter
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<blockquote data-quote="fuindordm" data-source="post: 6661099" data-attributes="member: 5435"><p>A few quick responses to various points:</p><p></p><p>Personally, I'm very comfortable giving the warlord a d10, because it is still a kind of soldier, and expected to fight on the front lines. I would give them full weapon and armor proficiency too, and the second attack at L5 that all other martials get.</p><p></p><p>Tony made a very good point that their support powers should help spellcasters too--but I'm not sure how to do it. Maybe an ability that gives all adjacent foes disadvantage on Dex saves, as the warlord "herds" them into the line of fire?</p><p></p><p>I definitely don't expect a 5E warlord to duplicate the push/pull/slide functionality of the 4E warlord, because the 5E version has to support ToTM play. It just needs to have class abilities that support its theme, and deliver some of its DPR through the other PCs. The healing provided by the 5E warlord also doesn't need to be as frequent or as powerful, since the role of HP in the two editions is VERY different; in 4E HP had enormous short-term variation -- healing surges were the real measure of combat stamina. In 5E HP have returned to their traditional role of ablative defense.</p><p></p><p>In my mind, the important goal for a 5E version is not to duplicate the mechanics of the 4E version, but to satisfy the kind of player who was attracted to the 4E warlord. This is the person who doesn't need to be the center of attention but enjoys supporting the other players, but also doesn't want to play a spellcaster.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6661099, member: 5435"] A few quick responses to various points: Personally, I'm very comfortable giving the warlord a d10, because it is still a kind of soldier, and expected to fight on the front lines. I would give them full weapon and armor proficiency too, and the second attack at L5 that all other martials get. Tony made a very good point that their support powers should help spellcasters too--but I'm not sure how to do it. Maybe an ability that gives all adjacent foes disadvantage on Dex saves, as the warlord "herds" them into the line of fire? I definitely don't expect a 5E warlord to duplicate the push/pull/slide functionality of the 4E warlord, because the 5E version has to support ToTM play. It just needs to have class abilities that support its theme, and deliver some of its DPR through the other PCs. The healing provided by the 5E warlord also doesn't need to be as frequent or as powerful, since the role of HP in the two editions is VERY different; in 4E HP had enormous short-term variation -- healing surges were the real measure of combat stamina. In 5E HP have returned to their traditional role of ablative defense. In my mind, the important goal for a 5E version is not to duplicate the mechanics of the 4E version, but to satisfy the kind of player who was attracted to the 4E warlord. This is the person who doesn't need to be the center of attention but enjoys supporting the other players, but also doesn't want to play a spellcaster. [/QUOTE]
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