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Warlording the fighter
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<blockquote data-quote="epithet" data-source="post: 6671104" data-attributes="member: 6796566"><p>I think for me there are two factors involved. First is, simply put, an issue of role-playing. I can role-play a scenario where someone is miraculously healed by magic, because hey... it's magic. It's much more difficult for me to role-play a situation where a non-magic-using Warlord persuades an ally to not be wounded any more. That just doesn't compute for me. I can totally wrap my head around a Warlord ability to let an ally use its hit dice outside of a typical short rest scenario, though. For example, the Warlord might spend an action motivating an ally, at the end of which the ally could spend one of its total hit dice to restore hit points. If its total hit dice are 5 or greater, it can spend 2; 3 if 11 or greater; 4 if 17 or more. I don't know how often the Warlord should be able to use a power like that, but it shouldn't be spammable in combat.</p><p></p><p>The second factor is that I think there are enough direct healing classes in the game. I suspect that there will be another one once the Mystic is fully hammered out.</p><p></p><p>I guess the answer to your question is that I think martial HP restoration should fit within the logic of the game world in a way that is consistent with existing structures. Look at the Fighter's second wind ability, the healer feat, the hit dice mechanic, and implement something that works like that. I think it shouldn't ever be similar to burning a spell slot to restore XdY hit points.</p><p></p><p>When I say "a lot" of hit points, I mean that I'm perfectly ok with the Warlord being able to keep an ally in the fight, stand them up from zero, and so forth. I'm just not able to wrap my head around instantly healing up to full from being critically wounded without using magic or mysticism. That's why I like THP as an alternative: it is similar in effect (better, in some situations) and I can role-play the fortification of THP as deriving from the motivation and conviction you get from the Warlord.</p></blockquote><p></p>
[QUOTE="epithet, post: 6671104, member: 6796566"] I think for me there are two factors involved. First is, simply put, an issue of role-playing. I can role-play a scenario where someone is miraculously healed by magic, because hey... it's magic. It's much more difficult for me to role-play a situation where a non-magic-using Warlord persuades an ally to not be wounded any more. That just doesn't compute for me. I can totally wrap my head around a Warlord ability to let an ally use its hit dice outside of a typical short rest scenario, though. For example, the Warlord might spend an action motivating an ally, at the end of which the ally could spend one of its total hit dice to restore hit points. If its total hit dice are 5 or greater, it can spend 2; 3 if 11 or greater; 4 if 17 or more. I don't know how often the Warlord should be able to use a power like that, but it shouldn't be spammable in combat. The second factor is that I think there are enough direct healing classes in the game. I suspect that there will be another one once the Mystic is fully hammered out. I guess the answer to your question is that I think martial HP restoration should fit within the logic of the game world in a way that is consistent with existing structures. Look at the Fighter's second wind ability, the healer feat, the hit dice mechanic, and implement something that works like that. I think it shouldn't ever be similar to burning a spell slot to restore XdY hit points. When I say "a lot" of hit points, I mean that I'm perfectly ok with the Warlord being able to keep an ally in the fight, stand them up from zero, and so forth. I'm just not able to wrap my head around instantly healing up to full from being critically wounded without using magic or mysticism. That's why I like THP as an alternative: it is similar in effect (better, in some situations) and I can role-play the fortification of THP as deriving from the motivation and conviction you get from the Warlord. [/QUOTE]
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