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Warlording the fighter
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<blockquote data-quote="El Mahdi" data-source="post: 6671245" data-attributes="member: 59506"><p>First, before I get into the meat of my post, I just want to say I'm still working on putting together all the ideas that have been expressed so far, and coming up with an initial concept. Unfortunately, my ability to concentrate on it has been significantly impacted for the last couple of weeks, but I seem to be rebounding now. I was capable of occasional posting, but the concentration required for the other has been out of my grasp for a bit.</p><p></p><p>(The "distraction" I spoke of a while ago was me taking care of a very sick dog; care that required IV medication or port flushes every four hours, along with a significant dressing change at regular intervals and periodic oral medications. Unfortunately, two weeks ago he lost his fight. He was the smartest and most empathetic animal I have ever known, and literally saved my life a few years ago, so it's been emotionally difficult lately. It's been a rough couple of months.)</p><p></p><p>Anyways...</p><p></p><p></p><p></p><p>Why not usable in combat?</p><p></p><p>For me, the perfect example is Sarah Connor (Linda Hamilton), motivating Reese (Michael Biehn) near the end of the original Terminator. They're moving through the automated/robot manufacturing plant being pursued by the Terminator. Reese is wounded and barely staying on his feet when he finally falls, slack jawed, eyes rolled up in his head, he's done, unable to continue - zero hit points. Sarah yells at him like a drill instructor or squad sergeant - "Move it, Reese! On your feet, Soldier!" - and up he goes. He's back in the fight - not 100%, but enough to stand, move and fight again. Of course he dies a minute later while fighting the Terminator, but that's beside the point.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>IMO, a Warlord is very much like a squad sergeant or company/field officer. The examples that best work for me are Mel Gibson and Sam Elliot in <em>We Were Soldiers.</em> They know their men. They know what to say to keep their soldiers fighting, to get them back in the fight, even when they may be on death's door.</p><p></p><p></p><p></p><p>This is true, but there are none that do so without magic except the Bard - and they can only do so outside of combat (during short rests). It's part of the Warlord's premise: non-magical hit-point restoration during combat.</p><p></p><p></p><p></p><p>Again, why?</p><p></p><p>The Warlord "does" something (yells "Move it, Soldier!", or "I didn't give you permission to die!", or "You're our only hope..."<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />, etc.) and the character in question rebounds (regains HP).</p><p></p><p>Why does it need to be any different or more complicated than that?</p><p></p><p></p><p></p><p>Temporary hit points won't cut it because of one inconvenient little 5E rule: <em>If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you.</em></p><p></p><p>Essentially, there's no way Sarah Connor is getting Reese back on his feet if all she can inspire are <em>temporary</em> hit points.</p><p></p><p>Now that can most certainly be houseruled, or even expressed as an exception in the Warlord description (specific beats general), but to avoid confusion it would likely require errata/rewrite of the description of Temporary Hit Points to add the exception there also. Probably something WotC would like to avoid, and by extension something that we should avoid in proposing a workable Warlord.</p><p></p><p>In order to have a successful shot at getting WotC to make a stand-alone Warlord class, or even expand the Battle Master archetype, proposals should probably not require changing any of the game's rules.</p><p></p><p>Also, the amount of healing a Warlord can produce will probably not be enough to bring a character from Zero to Full. I don't think that was possible, practical, or at least very common, even in 4E (though I could be wrong). Additionally, by limiting how often the Warlord can do this (using an action economy resource tool like bonus actions, reaction, or something like superiority dice) can keep this scenario from happening also.</p><p></p><p></p><p></p><p></p><p></p><p>P.S.: To those are interested, I'm working on putting the ideas voiced in this thread into the form of both a stand-alone class and an expanded battle master archetype. The intention is not for houseruling purposes (though of course anyone can use them that way), but as an idea and feedback generation device, and hopefully something that WotC might look at and consider.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6671245, member: 59506"] First, before I get into the meat of my post, I just want to say I'm still working on putting together all the ideas that have been expressed so far, and coming up with an initial concept. Unfortunately, my ability to concentrate on it has been significantly impacted for the last couple of weeks, but I seem to be rebounding now. I was capable of occasional posting, but the concentration required for the other has been out of my grasp for a bit. (The "distraction" I spoke of a while ago was me taking care of a very sick dog; care that required IV medication or port flushes every four hours, along with a significant dressing change at regular intervals and periodic oral medications. Unfortunately, two weeks ago he lost his fight. He was the smartest and most empathetic animal I have ever known, and literally saved my life a few years ago, so it's been emotionally difficult lately. It's been a rough couple of months.) Anyways... Why not usable in combat? For me, the perfect example is Sarah Connor (Linda Hamilton), motivating Reese (Michael Biehn) near the end of the original Terminator. They're moving through the automated/robot manufacturing plant being pursued by the Terminator. Reese is wounded and barely staying on his feet when he finally falls, slack jawed, eyes rolled up in his head, he's done, unable to continue - zero hit points. Sarah yells at him like a drill instructor or squad sergeant - "Move it, Reese! On your feet, Soldier!" - and up he goes. He's back in the fight - not 100%, but enough to stand, move and fight again. Of course he dies a minute later while fighting the Terminator, but that's beside the point.;) IMO, a Warlord is very much like a squad sergeant or company/field officer. The examples that best work for me are Mel Gibson and Sam Elliot in [I]We Were Soldiers.[/I] They know their men. They know what to say to keep their soldiers fighting, to get them back in the fight, even when they may be on death's door. This is true, but there are none that do so without magic except the Bard - and they can only do so outside of combat (during short rests). It's part of the Warlord's premise: non-magical hit-point restoration during combat. Again, why? The Warlord "does" something (yells "Move it, Soldier!", or "I didn't give you permission to die!", or "You're our only hope...":p, etc.) and the character in question rebounds (regains HP). Why does it need to be any different or more complicated than that? Temporary hit points won't cut it because of one inconvenient little 5E rule: [I]If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you.[/I] Essentially, there's no way Sarah Connor is getting Reese back on his feet if all she can inspire are [I]temporary[/I] hit points. Now that can most certainly be houseruled, or even expressed as an exception in the Warlord description (specific beats general), but to avoid confusion it would likely require errata/rewrite of the description of Temporary Hit Points to add the exception there also. Probably something WotC would like to avoid, and by extension something that we should avoid in proposing a workable Warlord. In order to have a successful shot at getting WotC to make a stand-alone Warlord class, or even expand the Battle Master archetype, proposals should probably not require changing any of the game's rules. Also, the amount of healing a Warlord can produce will probably not be enough to bring a character from Zero to Full. I don't think that was possible, practical, or at least very common, even in 4E (though I could be wrong). Additionally, by limiting how often the Warlord can do this (using an action economy resource tool like bonus actions, reaction, or something like superiority dice) can keep this scenario from happening also. P.S.: To those are interested, I'm working on putting the ideas voiced in this thread into the form of both a stand-alone class and an expanded battle master archetype. The intention is not for houseruling purposes (though of course anyone can use them that way), but as an idea and feedback generation device, and hopefully something that WotC might look at and consider. [/QUOTE]
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