Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6671304" data-attributes="member: 996"><p>I don't see how an action anyone can do is particularly relevant - except as a baseline: any bonus a hypothetical warlord might pass out to allies should either be better than 'Help,' or, like Guidance, effectively 'stack' with it. </p><p></p><p>Or, are you saying Clerics don't 'need' Guidance to represent a little divine, well, guidance, to help their allies, because they should just use the Help action and re-skin it as praying for guidance, instead since that's better? I trust the same logic doesn't apply to Bardic Inspiriation, since it impacts the action economy differently? </p><p></p><p>Clearly, anything along those lines a Warlord (or mc-like warlord-lite fighter archetype) might get should take that into account, either being better than Help, if (like Help) it takes an action and can't be done in advance, or compatible with it, or perhaps being a bonus action or reaction or possible to apply in advance...</p><p></p><p> I think what it really means is that you don't see Help used a lot during a fight, when most characters have better things to do with their actions. Once the fighter, specifically, has multi-attack, the bar for doing anything else with his action is raised pretty high. Just another reason the Fighter isn't the best foundation on which to build a Warlord.</p><p></p><p></p><p> Zero-to-full wasn't easy for any leader class to pull off, but if you blew multiple actions and powers in one go, you could probably do it. There were utilities that triggered two surges, for instance, that on top of an attack with a surge or other substantial hp-restoring rider, and the usual leader surge-trigger minor, and, yes, you could manage it, very infrequently. At low levels, it could be pretty easy to boost Inspiring Word to the point that it gave a whole surge worth of bonus healing (at low levels, when PCs might still have single-digit surge values, especially). So, possible, not that practical, and certainly not very common.</p><p></p><p>In 5e it's probably out of the question: In-combat healing isn't so optimizeable, AFAICT. And, of course, you don't have three actions to play with every turn, and can't convert moves to minor (or bonus) actions or anything like that, so there's a lower ceiling to how much you can 'bring it' (whatever 'it' may be) in a single round.</p><p></p><p> One way in which a warlord or warlord-lite might differ from both casters and the Battlemaster, is in having a resource management scheme that relies as much or more on his allies as himself. Triggering HD is an obvious example: you can't help an ally spend HD he doesn't have remaining. Another thing that seems likely under the 5e action economy is that Warlord 'granted' actions (which, in 4e, often required a 'free action,' mainly as a way of confirming that they were voluntary on the part of the ally, who had to be able to act), might consume the ally's Reaction, a very limited commodity in the 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6671304, member: 996"] I don't see how an action anyone can do is particularly relevant - except as a baseline: any bonus a hypothetical warlord might pass out to allies should either be better than 'Help,' or, like Guidance, effectively 'stack' with it. Or, are you saying Clerics don't 'need' Guidance to represent a little divine, well, guidance, to help their allies, because they should just use the Help action and re-skin it as praying for guidance, instead since that's better? I trust the same logic doesn't apply to Bardic Inspiriation, since it impacts the action economy differently? Clearly, anything along those lines a Warlord (or mc-like warlord-lite fighter archetype) might get should take that into account, either being better than Help, if (like Help) it takes an action and can't be done in advance, or compatible with it, or perhaps being a bonus action or reaction or possible to apply in advance... I think what it really means is that you don't see Help used a lot during a fight, when most characters have better things to do with their actions. Once the fighter, specifically, has multi-attack, the bar for doing anything else with his action is raised pretty high. Just another reason the Fighter isn't the best foundation on which to build a Warlord. Zero-to-full wasn't easy for any leader class to pull off, but if you blew multiple actions and powers in one go, you could probably do it. There were utilities that triggered two surges, for instance, that on top of an attack with a surge or other substantial hp-restoring rider, and the usual leader surge-trigger minor, and, yes, you could manage it, very infrequently. At low levels, it could be pretty easy to boost Inspiring Word to the point that it gave a whole surge worth of bonus healing (at low levels, when PCs might still have single-digit surge values, especially). So, possible, not that practical, and certainly not very common. In 5e it's probably out of the question: In-combat healing isn't so optimizeable, AFAICT. And, of course, you don't have three actions to play with every turn, and can't convert moves to minor (or bonus) actions or anything like that, so there's a lower ceiling to how much you can 'bring it' (whatever 'it' may be) in a single round. One way in which a warlord or warlord-lite might differ from both casters and the Battlemaster, is in having a resource management scheme that relies as much or more on his allies as himself. Triggering HD is an obvious example: you can't help an ally spend HD he doesn't have remaining. Another thing that seems likely under the 5e action economy is that Warlord 'granted' actions (which, in 4e, often required a 'free action,' mainly as a way of confirming that they were voluntary on the part of the ally, who had to be able to act), might consume the ally's Reaction, a very limited commodity in the 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
Top