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Warlording the fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6671482" data-attributes="member: 2067"><p>Incorrect. That is precisely the kind of life-threatening wound that befalls heroic fantasy characters. </p><p></p><p></p><p></p><p>I'm pretty sure you've been in enough hp debates at this point to know better than to One True Way it. Why is shout-healing sometimes a problem? Because some folks don't agree with that take on hp. That's not what hp means in those games. </p><p></p><p></p><p></p><p>Some like to describe it as a life-threatening wound, and those DM's won't like non-miraculous healing. In my usual book, anything that could reduce you to 0 hp should be something that could kill you, and anything that could give you HP back should be something that could likewise undo an effect that could kill you. Screaming "get up!" is more akin to what Juliet does - ineffective, tragic, and falling upon deaf ears. </p><p></p><p></p><p></p><p></p><p></p><p>Lets not shift goalposts, now. The statement that brought me into this was</p><p></p><p></p><p></p><p>and the double-down was</p><p></p><p></p><p></p><p>Those assertions are what I'm calling out as false. </p><p></p><p>Those things can be false and you could still want a an extra-special super unique class feature or something that lets you be extra good at bossing around NPC's or whatever. I'm not saying you shouldn't have that, I'm just saying <em>not having that doesn't make the fighter suck at being a commander</em>. </p><p></p><p>"I want a special ability to command folks" is a very different assertion than "Fighters make very poor commanders and would make terrible ship's captains." I'm into the former. The latter sets off my BS alarm because people have been using the fighter as commanders and ship's captains since before I was born and have been doing just fine with that. You can want a special "I'm the boss and do what I say" class feature. You've got a more difficult case if you want to show that people <em>without</em> that feature are somehow inadequate at being the boss and making people do what they say. </p><p></p><p>...though as far as I can tell the only feature in the game that is anything like that is probably the Noble background features, combined perhaps with Battlemaster manuevers that give allies movement and attacks, so a Noble Battlemaster would literally have all the abilities that 5e currently has that lets you be the boss and tell your minions what to do. Even an enchanter ain't THAT bossy, short of maybe Dominate. I admit that I'm not clear how that falls short. But regardless, I don't object to more special abilities like that. </p><p></p><p></p><p></p><p>That was your claim a few posts back. </p><p></p><p></p><p></p><p>And now we're talking about DPS? I thought this was about how fighters make horrible commanders. We can talk about DPS if you'd like, but lets first establish that fighters are not more horrible commanders than anyone else and agree on that, kay?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6671482, member: 2067"] Incorrect. That is precisely the kind of life-threatening wound that befalls heroic fantasy characters. I'm pretty sure you've been in enough hp debates at this point to know better than to One True Way it. Why is shout-healing sometimes a problem? Because some folks don't agree with that take on hp. That's not what hp means in those games. Some like to describe it as a life-threatening wound, and those DM's won't like non-miraculous healing. In my usual book, anything that could reduce you to 0 hp should be something that could kill you, and anything that could give you HP back should be something that could likewise undo an effect that could kill you. Screaming "get up!" is more akin to what Juliet does - ineffective, tragic, and falling upon deaf ears. Lets not shift goalposts, now. The statement that brought me into this was and the double-down was Those assertions are what I'm calling out as false. Those things can be false and you could still want a an extra-special super unique class feature or something that lets you be extra good at bossing around NPC's or whatever. I'm not saying you shouldn't have that, I'm just saying [I]not having that doesn't make the fighter suck at being a commander[/I]. "I want a special ability to command folks" is a very different assertion than "Fighters make very poor commanders and would make terrible ship's captains." I'm into the former. The latter sets off my BS alarm because people have been using the fighter as commanders and ship's captains since before I was born and have been doing just fine with that. You can want a special "I'm the boss and do what I say" class feature. You've got a more difficult case if you want to show that people [I]without[/I] that feature are somehow inadequate at being the boss and making people do what they say. ...though as far as I can tell the only feature in the game that is anything like that is probably the Noble background features, combined perhaps with Battlemaster manuevers that give allies movement and attacks, so a Noble Battlemaster would literally have all the abilities that 5e currently has that lets you be the boss and tell your minions what to do. Even an enchanter ain't THAT bossy, short of maybe Dominate. I admit that I'm not clear how that falls short. But regardless, I don't object to more special abilities like that. That was your claim a few posts back. And now we're talking about DPS? I thought this was about how fighters make horrible commanders. We can talk about DPS if you'd like, but lets first establish that fighters are not more horrible commanders than anyone else and agree on that, kay? [/QUOTE]
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