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Warlording the fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6671721" data-attributes="member: 2067"><p>Because it doesn't heal injuries - it doesn't restore <strong>physical durability</strong>, which is a part of hit points. </p><p></p><p>That's RAW. That's how the game itself defines hit points. They aren't devoid of meat. When you reduce or increase hit points, you reduce or increase physical durability along with those other elements. If hit points are - in part - physical durability, and a pep talk from your party's sexy elf heals hit points than that pep talk has - in part - restored your physical durability. You can choose to ignore that part of the game, but that's how the game is presented.</p><p></p><p></p><p></p><p>An alternate interpretation doesn't mean it's <em>incorrect</em>. That's an incorrect use of the word incorrect. Correct it.</p><p></p><p>Following the PHB's model, you see that when an effect is not all of these things, it is not something that affects your hit point total. Things that just give you more durability (like <em>false life</em>) give you temp HPs. Things that give you more luck (like a diviner's foretelling) are usually d20's. Morale-based effects like Rally are also temp hp's. You change hit points from being all of these things, and they're no longer hit points, they're other things. </p><p></p><p>If that were to remain the case, then any use of hit points that did not include an element of physical durability would be <em>incorrect</em>. </p><p></p><p></p><p></p><p>Actually, if you choose to remove physical durability from what hit points are, then you're the one going off-book. RAW HP's include physical durability. Everything that gains or takes off hit points should have an element of that. It should also have that other stuff, but <strong>it can't ignore physical durability and still be consistent with how the RAW defines hit points</strong>. </p><p></p><p></p><p></p><p>Since it doesn't restore physical durability, it doesn't restore what 5e defines hit points to be. </p><p></p><p></p><p></p><p>I think the problem is that you don't want hit points to have a physical element and to pretend that the rules sanction your position and render alternatives "house rules", when the reality is that anyone who wants to <em>ignore</em> the physical element of hit points is actually changing the definition of the thing. </p><p></p><p></p><p></p><p>Definitely not. Constraints are essential for design. "Improve" is always a subjective term. Such decisions were made during 5e's development, as you can see with the fact that every instance of 5e healing can be said to also restore physical durability.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6671721, member: 2067"] Because it doesn't heal injuries - it doesn't restore [B]physical durability[/B], which is a part of hit points. That's RAW. That's how the game itself defines hit points. They aren't devoid of meat. When you reduce or increase hit points, you reduce or increase physical durability along with those other elements. If hit points are - in part - physical durability, and a pep talk from your party's sexy elf heals hit points than that pep talk has - in part - restored your physical durability. You can choose to ignore that part of the game, but that's how the game is presented. An alternate interpretation doesn't mean it's [I]incorrect[/I]. That's an incorrect use of the word incorrect. Correct it. Following the PHB's model, you see that when an effect is not all of these things, it is not something that affects your hit point total. Things that just give you more durability (like [I]false life[/I]) give you temp HPs. Things that give you more luck (like a diviner's foretelling) are usually d20's. Morale-based effects like Rally are also temp hp's. You change hit points from being all of these things, and they're no longer hit points, they're other things. If that were to remain the case, then any use of hit points that did not include an element of physical durability would be [I]incorrect[/I]. Actually, if you choose to remove physical durability from what hit points are, then you're the one going off-book. RAW HP's include physical durability. Everything that gains or takes off hit points should have an element of that. It should also have that other stuff, but [B]it can't ignore physical durability and still be consistent with how the RAW defines hit points[/B]. Since it doesn't restore physical durability, it doesn't restore what 5e defines hit points to be. I think the problem is that you don't want hit points to have a physical element and to pretend that the rules sanction your position and render alternatives "house rules", when the reality is that anyone who wants to [I]ignore[/I] the physical element of hit points is actually changing the definition of the thing. Definitely not. Constraints are essential for design. "Improve" is always a subjective term. Such decisions were made during 5e's development, as you can see with the fact that every instance of 5e healing can be said to also restore physical durability. [/QUOTE]
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