Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 6671797" data-attributes="member: 59506"><p>What about <em>Cure Wounds</em>.</p><p></p><p>By its title it narratively designates <em>Wounds</em> - Physical Durability/Injury - yet indiscriminately heals all hit points. Now one can make the argument, as I believe you've intimated at also, that physical healing will have an impact on mental states. And I agree with that. But it still, narratively, focuses on physical durability to the exclusion of other aspects of hit points. Yet it works because even though it's not healing those other aspects, it doesn't matter because D&D doesn't distinguish between types of damage. It lumps them all in together.</p><p></p><p>What I've been saying is that same logic applies to a Warlord being the catalyst for restoring mental durability and not physical durability, yet still increasing hit points. Besides which, as I said before, restoring mental aspects can and does have an effect on physical aspects, such as adrenalin reversing physiological shock and thus allowing the body to return to homeostasis. That's a real world example of mental action "healing" physical damage.</p><p></p><p>They are opposite sides of the same coin. If the logic of Warlord healing fails, then so does the logic of <em>Cure Wounds</em>.</p><p></p><p>For that matter, Warlord healing is no less logical than short and long rests. Though that can be contentious also, and often for the same reasons.</p><p></p><p></p><p></p><p></p><p></p><p>I'm not removing - or ignoring - anything. I'm simply focusing, narratively, on a specific aspect for a specific application. Lots of things in the game narratively focus on specific aspects of things, yet affect larger quantifications (again, <em>Cure Wounds</em> for example). Doing so does not break the logic of the game.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6671797, member: 59506"] What about [I]Cure Wounds[/I]. By its title it narratively designates [I]Wounds[/I] - Physical Durability/Injury - yet indiscriminately heals all hit points. Now one can make the argument, as I believe you've intimated at also, that physical healing will have an impact on mental states. And I agree with that. But it still, narratively, focuses on physical durability to the exclusion of other aspects of hit points. Yet it works because even though it's not healing those other aspects, it doesn't matter because D&D doesn't distinguish between types of damage. It lumps them all in together. What I've been saying is that same logic applies to a Warlord being the catalyst for restoring mental durability and not physical durability, yet still increasing hit points. Besides which, as I said before, restoring mental aspects can and does have an effect on physical aspects, such as adrenalin reversing physiological shock and thus allowing the body to return to homeostasis. That's a real world example of mental action "healing" physical damage. They are opposite sides of the same coin. If the logic of Warlord healing fails, then so does the logic of [I]Cure Wounds[/I]. For that matter, Warlord healing is no less logical than short and long rests. Though that can be contentious also, and often for the same reasons. I'm not removing - or ignoring - anything. I'm simply focusing, narratively, on a specific aspect for a specific application. Lots of things in the game narratively focus on specific aspects of things, yet affect larger quantifications (again, [I]Cure Wounds[/I] for example). Doing so does not break the logic of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
Top