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Warlording the fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6671937" data-attributes="member: 996"><p>Your above misrepresentation of Inspiring Word as "persuading an ally not to be wounded anymore," is a perfect example of edition warring. It's almost like you were there, took notes, and re-posted that tired old "h4ter" talking point. </p><p></p><p> There was something called a Marshal in the Miniatures Handbook, which was technically a separate game from D&D 3.5 (it was written to be compatible with 3.0, but released at about the same time as 3.5, IIRC). </p><p></p><p>No, it didn't contribute much (if anything) to the concept or implementation of the Warlord. It may have been shooting at the same target, but it missed by a wide margin.</p><p></p><p> The Warlord was established by 4e, and was actually a very good class, quite popular with fans of 4e, mechanically sound, performed it's role well, and was a lot of fun to play. There are no /good/ reasons to exclude it from 5e - only edition-war era talking points being re-hashed against it.</p><p></p><p>'How much healing?' is more properly a gamist/balance question, one that would really only come up when the class is being refined late in the design phase and during playtesting. Not really that relevant. The Warlord needs enough capacity to restore hps to be able to live up to the concept established in it's only appearance in the game to date. That's probably not literally as much as the Cleric could have (devoting most/all slots to healing, that'd be a /lot/), but a party that has no healer, but does have a Warlord, should be able to get through encounters about as well as a party with a single healer, instead. </p><p></p><p>(I suspect most 5e parties have two or more PCs with cure wounds on their lists, though, if that matters.)</p><p></p><p> Also makes it <em>not a Warlord</em>, since the concept is not of a caster. We don't need another caster sub-class, we have like 30 of 'em already, half of 'em can cast cure..wounds. </p><p></p><p>Also, remarkable things fantasy-genre heroes do that ordinary people can't, even if not magical, are certainly not 'mundane.' The Warlord was a D&D class, a character from a fantasy game, not a representation of people IRL.</p><p></p><p>Magic is not the only fantastic thing in fantasy. </p><p></p><p> And that's exactly what we listened to throughout the edition war.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6671937, member: 996"] Your above misrepresentation of Inspiring Word as "persuading an ally not to be wounded anymore," is a perfect example of edition warring. It's almost like you were there, took notes, and re-posted that tired old "h4ter" talking point. There was something called a Marshal in the Miniatures Handbook, which was technically a separate game from D&D 3.5 (it was written to be compatible with 3.0, but released at about the same time as 3.5, IIRC). No, it didn't contribute much (if anything) to the concept or implementation of the Warlord. It may have been shooting at the same target, but it missed by a wide margin. The Warlord was established by 4e, and was actually a very good class, quite popular with fans of 4e, mechanically sound, performed it's role well, and was a lot of fun to play. There are no /good/ reasons to exclude it from 5e - only edition-war era talking points being re-hashed against it. 'How much healing?' is more properly a gamist/balance question, one that would really only come up when the class is being refined late in the design phase and during playtesting. Not really that relevant. The Warlord needs enough capacity to restore hps to be able to live up to the concept established in it's only appearance in the game to date. That's probably not literally as much as the Cleric could have (devoting most/all slots to healing, that'd be a /lot/), but a party that has no healer, but does have a Warlord, should be able to get through encounters about as well as a party with a single healer, instead. (I suspect most 5e parties have two or more PCs with cure wounds on their lists, though, if that matters.) Also makes it [i]not a Warlord[/i], since the concept is not of a caster. We don't need another caster sub-class, we have like 30 of 'em already, half of 'em can cast cure..wounds. Also, remarkable things fantasy-genre heroes do that ordinary people can't, even if not magical, are certainly not 'mundane.' The Warlord was a D&D class, a character from a fantasy game, not a representation of people IRL. Magic is not the only fantastic thing in fantasy. And that's exactly what we listened to throughout the edition war. [/QUOTE]
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