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Warlording the fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6675204" data-attributes="member: 996"><p>As an aside, the idea that there is a need or way to 'compromise' with the position that the Warlord shouldn't exist at all, is wrong-headed. At this point, the Warlord could only enter the game in an opt-in way, it's not part of the Standard game, that's already /complete victory/ for the guys who don't want to play Warlords. No false "compromise" is called for. </p><p></p><p>If that sort of thing were valid, I would assert that all spellcasters must be removed from the game, and offer to 'compromise' that they merely be nerfed if the Warlord is let in. That would be be nonsense. </p><p></p><p> One fantasy trope that D&D has always lacked is the convalescent hero who 're-opens his wounds' when he goes off and does something heroic, possibly even dying as a result. It would be great to finally have such a mechanic. But, it would be meaningless if any 1st-level spell or dirt-common medieval band-aid removed the possibility. </p><p></p><p>Maybe characters reduced to 0 hps could gain a "Wounded" condition that remained with them - whether inspired, rested overnight, HD'd, Healing Worded, Cure Wounds'd, or Healer's Kitted back to full hps - until some much longer natural healing (weeks) or much more powerful magic (like Regenerating a lost limb) was completed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6675204, member: 996"] As an aside, the idea that there is a need or way to 'compromise' with the position that the Warlord shouldn't exist at all, is wrong-headed. At this point, the Warlord could only enter the game in an opt-in way, it's not part of the Standard game, that's already /complete victory/ for the guys who don't want to play Warlords. No false "compromise" is called for. If that sort of thing were valid, I would assert that all spellcasters must be removed from the game, and offer to 'compromise' that they merely be nerfed if the Warlord is let in. That would be be nonsense. One fantasy trope that D&D has always lacked is the convalescent hero who 're-opens his wounds' when he goes off and does something heroic, possibly even dying as a result. It would be great to finally have such a mechanic. But, it would be meaningless if any 1st-level spell or dirt-common medieval band-aid removed the possibility. Maybe characters reduced to 0 hps could gain a "Wounded" condition that remained with them - whether inspired, rested overnight, HD'd, Healing Worded, Cure Wounds'd, or Healer's Kitted back to full hps - until some much longer natural healing (weeks) or much more powerful magic (like Regenerating a lost limb) was completed. [/QUOTE]
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