Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="epithet" data-source="post: 6675313" data-attributes="member: 6796566"><p>So, with your edit, a clearer picture emerges.</p><p></p><p>Please correct me if I'm wrong, but I now have the impression that to you, a Warlord is a character that can be, if the player so chooses, built and spec'd to be as effective at instantaneous healing as a Cleric can be, but without the use of any magic. The Warlord is and must be a "Martial Healer" on par with the extant magical healers in the game. To limit the ability of the class to heal that much, or to characterise that healing as magic, necessarily means that the class is no longer a Warlord by your definition of the class.</p><p></p><p>Is that impression inaccurate?</p><p></p><p>The only other possibility I can see is that you're the one stuck in some sort of "edition war," and you are adamant that the only acceptable way to implement a 5e Warlord is to copy the 4e class as closely as possible.</p><p></p><p>I'm not drawing lines in the sand. I've considered your posts and embraced some of your reasoning - I believe it was you that suggested that the "heal" I was suggesting using hit dice was too cumbersome, and should be simplified, leading me to look at Second Wind as a more elegant means to that end. You do seem to be drawing lines in the sand, however: you clearly believe that the Warlord should be able to fill the healer role without using temporary hit points, and that any suggestion that differs from that absolute is "the position that the Warlord shouldn't exist at all."</p></blockquote><p></p>
[QUOTE="epithet, post: 6675313, member: 6796566"] So, with your edit, a clearer picture emerges. Please correct me if I'm wrong, but I now have the impression that to you, a Warlord is a character that can be, if the player so chooses, built and spec'd to be as effective at instantaneous healing as a Cleric can be, but without the use of any magic. The Warlord is and must be a "Martial Healer" on par with the extant magical healers in the game. To limit the ability of the class to heal that much, or to characterise that healing as magic, necessarily means that the class is no longer a Warlord by your definition of the class. Is that impression inaccurate? The only other possibility I can see is that you're the one stuck in some sort of "edition war," and you are adamant that the only acceptable way to implement a 5e Warlord is to copy the 4e class as closely as possible. I'm not drawing lines in the sand. I've considered your posts and embraced some of your reasoning - I believe it was you that suggested that the "heal" I was suggesting using hit dice was too cumbersome, and should be simplified, leading me to look at Second Wind as a more elegant means to that end. You do seem to be drawing lines in the sand, however: you clearly believe that the Warlord should be able to fill the healer role without using temporary hit points, and that any suggestion that differs from that absolute is "the position that the Warlord shouldn't exist at all." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
Top