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Warlording the fighter
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<blockquote data-quote="El Mahdi" data-source="post: 6676348" data-attributes="member: 59506"><p>Okay, for those that are interested, these are my thoughts and the guidelines that I'm working under. </p><p>(I'm part way through a dedicated class, but it's not ready for public consumption yet.)</p><p></p><p></p><p>The mechanics of the Warlord should be consistent with the theme of Leadership. This means Leadership in all of its aspects: motivating/exhorting/inspiring, organizing/coordinating, supporting, and facilitating internal and external elements, for both individuals and the group, in order to establish synergy and achieve a common goal. This means enabling extra actions, restoration of hit points, and meta-effects/bonuses that model the functional impact of a leader on a group - and possibly effects on the enemies of a group.</p><p></p><p>Design consistent with the conceits/design of 5E. (Don't introduce new rules for the broader game, or introduce mechanics that require exceptions to the basic rules.)</p><p></p><p>Avoid, as much as possible, always-on-powers/bonuses, and activation/maintenance of powers/abilities. Default to action economy resource expenditure (spend something-do something).</p><p></p><p>Design, as much as possible, to be consistent with multiple levels of interpretation (narrative, meta-game, reality).</p><p></p><p>Design, as much as possible, to appeal to both 4E fans and non-4E fans.</p><p></p><p>Design for functionality in all three tiers of play (combat, exploration, social interaction).</p><p></p><p>Design to (hopefully) show WotC the feasibility of an official or UA Warlord (not just develop for use as a potential houserule - which is why I plan on posting it here and not in the houserules forum).</p><p></p><p></p><p></p><p>I'm going to explore all possible forms and vehicles a Warlord might use (class, archetype<s>, feats, etc.), and post them for everybody to peruse, playtest, and critique/provide-feedback. We'll see which ones float to the top and best provide the Warlord experience within 5E's constraints.</s></p><p><s></s></p><p><s>The forms I'm exploring are:</s></p><p><s></s></p><ul> <li data-xf-list-type="ul"><s>A dedicated class. (closest to a direct port/translation of the 4E Warlord)</s></li> <li data-xf-list-type="ul"><s>A more generic <em>Leader</em> class meant to be multiclassed with other classes (facilitating not just Warrior/Fighter Warlords, but Cleric Warlords, Bard Warlords, Rogue Warlords, etc.)</s></li> <li data-xf-list-type="ul"><s>An expanded/revised Battle Master archetype more consistent with a Warlord (adding things a Warlord should have, getting rid of things they shouldn't)</s></li> <li data-xf-list-type="ul"><s>A Warlord archetype customized for each class (a Bard Warlord archetype, a Cleric Warlord archetype, etc.)</s></li> <li data-xf-list-type="ul"><s>Warlord Feats that any class can take to have Warlord-esgue abilities (Leadership, Inspiration, Facilitation, etc.)</s></li> </ul><p></p><p><s></s></p><p><s>After that, we'll see what people think and collectively weigh changes based on feedback.</s></p><p><s></s></p><p><s></s></p><p><s>Thoughts? Opinions?</s></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6676348, member: 59506"] Okay, for those that are interested, these are my thoughts and the guidelines that I'm working under. (I'm part way through a dedicated class, but it's not ready for public consumption yet.) The mechanics of the Warlord should be consistent with the theme of Leadership. This means Leadership in all of its aspects: motivating/exhorting/inspiring, organizing/coordinating, supporting, and facilitating internal and external elements, for both individuals and the group, in order to establish synergy and achieve a common goal. This means enabling extra actions, restoration of hit points, and meta-effects/bonuses that model the functional impact of a leader on a group - and possibly effects on the enemies of a group. Design consistent with the conceits/design of 5E. (Don't introduce new rules for the broader game, or introduce mechanics that require exceptions to the basic rules.) Avoid, as much as possible, always-on-powers/bonuses, and activation/maintenance of powers/abilities. Default to action economy resource expenditure (spend something-do something). Design, as much as possible, to be consistent with multiple levels of interpretation (narrative, meta-game, reality). Design, as much as possible, to appeal to both 4E fans and non-4E fans. Design for functionality in all three tiers of play (combat, exploration, social interaction). Design to (hopefully) show WotC the feasibility of an official or UA Warlord (not just develop for use as a potential houserule - which is why I plan on posting it here and not in the houserules forum). I'm going to explore all possible forms and vehicles a Warlord might use (class, archetype[s], feats, etc.), and post them for everybody to peruse, playtest, and critique/provide-feedback. We'll see which ones float to the top and best provide the Warlord experience within 5E's constraints. The forms I'm exploring are: [LIST] [*]A dedicated class. (closest to a direct port/translation of the 4E Warlord) [*]A more generic [I]Leader[/I] class meant to be multiclassed with other classes (facilitating not just Warrior/Fighter Warlords, but Cleric Warlords, Bard Warlords, Rogue Warlords, etc.) [*]An expanded/revised Battle Master archetype more consistent with a Warlord (adding things a Warlord should have, getting rid of things they shouldn't) [*]A Warlord archetype customized for each class (a Bard Warlord archetype, a Cleric Warlord archetype, etc.) [*]Warlord Feats that any class can take to have Warlord-esgue abilities (Leadership, Inspiration, Facilitation, etc.) [/LIST] After that, we'll see what people think and collectively weigh changes based on feedback. Thoughts? Opinions?[/s] [/QUOTE]
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