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Warlording the fighter
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<blockquote data-quote="EzekielRaiden" data-source="post: 6676696" data-attributes="member: 6790260"><p>Saying "you don't get to produce effect X because classes A, B, and C already exist for doing that," with a side of "the effect you're asking for cannot possibly be nonmagical, why aren't you just playing a magic class." Also, assuming that all possible (mechanically distinct) forms of HP refilling have been exhausted by the Bard, Cleric, and Druid, despite the fact that there's even one other core supernatural healer (Paladin, esp. Devotion) <em>and</em> there are already nonmagical exanples qhich can be expanded upon, extrapolated from, or taken as meaningful inspiration. </p><p></p><p>In-combat Hit Dice are a bit of a thin example, since HD fall behind significantly after level 5 or so (even without specialized healers). It's not a bad place to start, by any means. But even supported by a stat mod boost, it's only equivalent to ~90% of most characters' HP getting restored over the course of the first day, and then only ~50% every day thereafter. With monsters hitting as hard as they do, and Hit Dice recovery being so slow, the Warlord simply wouldn't be able to keep up with the demands of 3-4 average-to-light adventuring days*, and certainly not a "we're rolling badly, they're rolling great" day (which, statistically speaking, *should* happen now and then).</p><p></p><p>*"Moderately light" adventure days would, presumably, be about 6 encounters, not all combats, where those that are combats are not "deadly" difficulty and most are much less of a resource expenditure than that.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6676696, member: 6790260"] Saying "you don't get to produce effect X because classes A, B, and C already exist for doing that," with a side of "the effect you're asking for cannot possibly be nonmagical, why aren't you just playing a magic class." Also, assuming that all possible (mechanically distinct) forms of HP refilling have been exhausted by the Bard, Cleric, and Druid, despite the fact that there's even one other core supernatural healer (Paladin, esp. Devotion) [I]and[/I] there are already nonmagical exanples qhich can be expanded upon, extrapolated from, or taken as meaningful inspiration. In-combat Hit Dice are a bit of a thin example, since HD fall behind significantly after level 5 or so (even without specialized healers). It's not a bad place to start, by any means. But even supported by a stat mod boost, it's only equivalent to ~90% of most characters' HP getting restored over the course of the first day, and then only ~50% every day thereafter. With monsters hitting as hard as they do, and Hit Dice recovery being so slow, the Warlord simply wouldn't be able to keep up with the demands of 3-4 average-to-light adventuring days*, and certainly not a "we're rolling badly, they're rolling great" day (which, statistically speaking, *should* happen now and then). *"Moderately light" adventure days would, presumably, be about 6 encounters, not all combats, where those that are combats are not "deadly" difficulty and most are much less of a resource expenditure than that. [/QUOTE]
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