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Warlording the fighter
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<blockquote data-quote="Manbearcat" data-source="post: 6676760" data-attributes="member: 6696971"><p>Don't have any dog in this fight at all anymore, but the most fascinating aspect of the last 3 years (the evolution of the playtest from all angles including forum behavior, the nature/framing of the questionnaires, and the retreating/morphing design goals...each subsequent iteration and finally the finished product) has been the weird gatekeeing aspect of our cute little nerd culture.</p><p></p><p>In the beginning it was full court press of outrage over various "controversial" elements that were included in various iterations. This outrage was framed in "BUT, BUT, BUT you can't taint MY D&D with your NOT D&D stuff...you can have it, but only in the modules...oh you're crying about this?...you reactionary baby, 5e is modular and there will be an onslaught of modules to recreate your preferred play experience...you'll have to build a friggin ark to survive the deluge". The "NOT D&D" stuff was removed or retreated from in subsequent iterations. Gatekeeping.</p><p></p><p>Fast forward a year later and (presumably) interested parties are still waiting for various modules so 5e might recreate their preferred play experience so they can buy-in (they're posting in these kinds of threads, afterall). The reasoning for modular design provided was that a light, mostly neutral chassis would be agile enough to plug in add-ons without too much second and third order wonkiness which might cause the system to crash. A nice side-effect would be that "controversial" elements (D&D is serious business) could be siloed away from "D&D is serous business and we don't take kindly to your kind around here" guy so he won't have any fits of uncontrollable nerd rage or perhaps an aneurism (uh oh liability!). Makes sense. Fair enough.</p><p></p><p>So now that certain official modular stuff isn't here, our nerd culture gatekeeping goalposts have shifted from "5e is modular, just be patient and you can have your nice things too" to "ok, so you didn't get your modules...tough break...oh and any of those prospective modules that you want the devs to spend their time working on (rather than something else)...they have to pass my smell test...what, are you unreasonable now and you can't compromise!!!"</p><p></p><p>One day, when aliens do a fly-by and nuke us from orbit (its the only way to be sure), they're going to download these last 3 years of our nerdom into their cool alien ship hard-drives and have a good laugh on the way home to Alpha Centuri 0009er.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6676760, member: 6696971"] Don't have any dog in this fight at all anymore, but the most fascinating aspect of the last 3 years (the evolution of the playtest from all angles including forum behavior, the nature/framing of the questionnaires, and the retreating/morphing design goals...each subsequent iteration and finally the finished product) has been the weird gatekeeing aspect of our cute little nerd culture. In the beginning it was full court press of outrage over various "controversial" elements that were included in various iterations. This outrage was framed in "BUT, BUT, BUT you can't taint MY D&D with your NOT D&D stuff...you can have it, but only in the modules...oh you're crying about this?...you reactionary baby, 5e is modular and there will be an onslaught of modules to recreate your preferred play experience...you'll have to build a friggin ark to survive the deluge". The "NOT D&D" stuff was removed or retreated from in subsequent iterations. Gatekeeping. Fast forward a year later and (presumably) interested parties are still waiting for various modules so 5e might recreate their preferred play experience so they can buy-in (they're posting in these kinds of threads, afterall). The reasoning for modular design provided was that a light, mostly neutral chassis would be agile enough to plug in add-ons without too much second and third order wonkiness which might cause the system to crash. A nice side-effect would be that "controversial" elements (D&D is serious business) could be siloed away from "D&D is serous business and we don't take kindly to your kind around here" guy so he won't have any fits of uncontrollable nerd rage or perhaps an aneurism (uh oh liability!). Makes sense. Fair enough. So now that certain official modular stuff isn't here, our nerd culture gatekeeping goalposts have shifted from "5e is modular, just be patient and you can have your nice things too" to "ok, so you didn't get your modules...tough break...oh and any of those prospective modules that you want the devs to spend their time working on (rather than something else)...they have to pass my smell test...what, are you unreasonable now and you can't compromise!!!" One day, when aliens do a fly-by and nuke us from orbit (its the only way to be sure), they're going to download these last 3 years of our nerdom into their cool alien ship hard-drives and have a good laugh on the way home to Alpha Centuri 0009er. [/QUOTE]
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