Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6677423" data-attributes="member: 6790260"><p>Another thing to consider: Most classes that can heal get at least two distinct avenues of doing so, some get more. For example, Clerics get at least one (and often two, sometimes three) healing spells at every spell level except 4th, plus their suite of sweet buffs and other restorative spells for things unrelated to HP per se (resurrections, restorations, etc.) Then, if the player chooses to be a Life Cleric, they get (a) further improvements to their healing spells, (b) additional non-spell sources of healing, and (c) the ability to benefit themselves, in addition to their targets, with their healing spells. Bards share many of the same spells, have the option to acquire more via Secrets, and get Song of Rest as well. Paladins get fewer direct healing spells, but they also bring Lay on Hands to the table. Druids are probably the least heal-y of the classes that can heal natively, as it is the only "healing" class with no additional healing-related abilities or specializations.</p><p></p><p>Basically what I'm saying is, most spellcasters that can heal at all get easily 2-3 legitimately different ways to heal <em>just through spells</em>, and most get additional sources through class features <em>too</em>.</p><p></p><p>Now, the Life Cleric probably shouldn't be our 'standard' for a Warlord, I'm not trying to suggest that at all. The point is just that, if Warlords are to be taken seriously as a class that can do this at all, it should probably have more than a single mechanic for refilling HP. Augmented, and particularly in-combat, HD heals is, as I've already said, a good starting point. That could probably even fly as a 'generic' thing that all Warlords get. But, just as Bards can choose to spend Magical Secrets on healing, and Clerics can choose the Life domain, I truly feel that Warlords should be free to choose, either as a 'specialization' (a la Life Domain) or as a palette option (a la Magical Secrets), additional mechanics which go above and beyond this. For a Warlord that isn't especially keen on "healing" per se, simply unlocking/boosting non-rest Hit Dice should be totally adequate, and they can pursue other lines of support instead.</p><p></p><p>What form, exactly, these optional secondary/tertiary avenues of healing should take, I have no idea. But when even Druids can have two distinctly different healing mechanics (Goodberry, Cure Wounds, arguably Healing Word) from 1st level, despite having literally zero support for healing from any of their class features, it seems pretty clear to me that Warlords should have <em>some</em> further options too.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6677423, member: 6790260"] Another thing to consider: Most classes that can heal get at least two distinct avenues of doing so, some get more. For example, Clerics get at least one (and often two, sometimes three) healing spells at every spell level except 4th, plus their suite of sweet buffs and other restorative spells for things unrelated to HP per se (resurrections, restorations, etc.) Then, if the player chooses to be a Life Cleric, they get (a) further improvements to their healing spells, (b) additional non-spell sources of healing, and (c) the ability to benefit themselves, in addition to their targets, with their healing spells. Bards share many of the same spells, have the option to acquire more via Secrets, and get Song of Rest as well. Paladins get fewer direct healing spells, but they also bring Lay on Hands to the table. Druids are probably the least heal-y of the classes that can heal natively, as it is the only "healing" class with no additional healing-related abilities or specializations. Basically what I'm saying is, most spellcasters that can heal at all get easily 2-3 legitimately different ways to heal [I]just through spells[/I], and most get additional sources through class features [I]too[/I]. Now, the Life Cleric probably shouldn't be our 'standard' for a Warlord, I'm not trying to suggest that at all. The point is just that, if Warlords are to be taken seriously as a class that can do this at all, it should probably have more than a single mechanic for refilling HP. Augmented, and particularly in-combat, HD heals is, as I've already said, a good starting point. That could probably even fly as a 'generic' thing that all Warlords get. But, just as Bards can choose to spend Magical Secrets on healing, and Clerics can choose the Life domain, I truly feel that Warlords should be free to choose, either as a 'specialization' (a la Life Domain) or as a palette option (a la Magical Secrets), additional mechanics which go above and beyond this. For a Warlord that isn't especially keen on "healing" per se, simply unlocking/boosting non-rest Hit Dice should be totally adequate, and they can pursue other lines of support instead. What form, exactly, these optional secondary/tertiary avenues of healing should take, I have no idea. But when even Druids can have two distinctly different healing mechanics (Goodberry, Cure Wounds, arguably Healing Word) from 1st level, despite having literally zero support for healing from any of their class features, it seems pretty clear to me that Warlords should have [I]some[/I] further options too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
Top