Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6678408" data-attributes="member: 22779"><p>There is a difference though. In 4e, characters had different numbers of healing surges depending on their type. In 5e, all characters get the same number of Hit Dice. They all have the same size pool of dice, the only difference is die size. Which makes any static bonus a bigger benefit to low HP characters than high ones. I'd prefer adding extra dice - a warlord grants you two Hit Dice instead of one, whenever you spend a Hit Die. That sort of thing.</p><p></p><p></p><p></p><p>Kinda sorta. I think we can make some assumptions here though. Most creatures don't have area attacks, for example, so, it's unlikely that the majority of damage done to a party will be from AE's. Possible, but, unlikely. Additionally, most damage is inflicted in melee combat in most games. I don't think that's an unreasonable assumption. Which means your front line characters - fighters, clerics that sort of thing, are going to be taking damage more often than rear line characters. Limiting hit point recovery to single instances per character is an unnecessary penalty.</p><p></p><p></p><p></p><p>Hrm. An idea that might have legs to it if you can slip it past. Warlords can grant inspiration. That might go a HUGE way to allowing the whole "Leader of Men" thing, while still keeping it non-magical. X number of times per day, or, maybe some sort of scaling skill check a la Truenamers from 3e (a mechanic that I happen to like, so I'm going to pimp it here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />) to grant Inspiration to other characters, which they can, in turn, burn to gain advantage on a number of die rolls. Simple and elegant IMO.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6678408, member: 22779"] There is a difference though. In 4e, characters had different numbers of healing surges depending on their type. In 5e, all characters get the same number of Hit Dice. They all have the same size pool of dice, the only difference is die size. Which makes any static bonus a bigger benefit to low HP characters than high ones. I'd prefer adding extra dice - a warlord grants you two Hit Dice instead of one, whenever you spend a Hit Die. That sort of thing. Kinda sorta. I think we can make some assumptions here though. Most creatures don't have area attacks, for example, so, it's unlikely that the majority of damage done to a party will be from AE's. Possible, but, unlikely. Additionally, most damage is inflicted in melee combat in most games. I don't think that's an unreasonable assumption. Which means your front line characters - fighters, clerics that sort of thing, are going to be taking damage more often than rear line characters. Limiting hit point recovery to single instances per character is an unnecessary penalty. Hrm. An idea that might have legs to it if you can slip it past. Warlords can grant inspiration. That might go a HUGE way to allowing the whole "Leader of Men" thing, while still keeping it non-magical. X number of times per day, or, maybe some sort of scaling skill check a la Truenamers from 3e (a mechanic that I happen to like, so I'm going to pimp it here :D) to grant Inspiration to other characters, which they can, in turn, burn to gain advantage on a number of die rolls. Simple and elegant IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlording the fighter
Top