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Warlording the fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6678705" data-attributes="member: 996"><p>Of course. I was just saying that the fighter's HD constituted more hps in total than a d8 class. Maybe not a lot more, but something.</p><p></p><p> Another idea upthread was to have the Warlord essentially give non-fighter allies a Second Wind, but based on their HD size instead of d10.</p><p></p><p> 5e has no real defender role, and relatively few ways of holding a line (other than just blocking a choke point of some kind), so I really think that comes down to how the DM designs and plays the enemies. One DM might use more ranged enemies than another, or have enemies jump the back ranks or whatever. If it turns out that a character's or characters' viability or chance to shine depends on mixing that sort of thing up (and IMHO, it often does), it's the DM's responsibility to do so. To a certain extent, allowing a fighter or other melee type to be a 'front line' and the d6 HD wizard to sit safely in the back, /is/ tailoring enemy tactics to support those classes.</p><p></p><p>I do agree that you'd need some ability to help an ally who's getting focused on by the enemy, or even just having a run of bad luck and getting hit, caught in traps, or failing saves more than everyone else. That doesn't preclude having <em>an</em> ability with per-character uses, it's just yet another reason to not have only that one ability that restores hps, and to have a lot of choice and flexibility built into the class.</p><p></p><p> It'd be nice to adapt the Inspiration Mechanic in some way, if only because of the name.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6678705, member: 996"] Of course. I was just saying that the fighter's HD constituted more hps in total than a d8 class. Maybe not a lot more, but something. Another idea upthread was to have the Warlord essentially give non-fighter allies a Second Wind, but based on their HD size instead of d10. 5e has no real defender role, and relatively few ways of holding a line (other than just blocking a choke point of some kind), so I really think that comes down to how the DM designs and plays the enemies. One DM might use more ranged enemies than another, or have enemies jump the back ranks or whatever. If it turns out that a character's or characters' viability or chance to shine depends on mixing that sort of thing up (and IMHO, it often does), it's the DM's responsibility to do so. To a certain extent, allowing a fighter or other melee type to be a 'front line' and the d6 HD wizard to sit safely in the back, /is/ tailoring enemy tactics to support those classes. I do agree that you'd need some ability to help an ally who's getting focused on by the enemy, or even just having a run of bad luck and getting hit, caught in traps, or failing saves more than everyone else. That doesn't preclude having [i]an[/i] ability with per-character uses, it's just yet another reason to not have only that one ability that restores hps, and to have a lot of choice and flexibility built into the class. It'd be nice to adapt the Inspiration Mechanic in some way, if only because of the name. [/QUOTE]
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