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Warlords Heal?
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<blockquote data-quote="Beregar" data-source="post: 3863060" data-attributes="member: 20776"><p>I'm a bit old fashioned (?) and like to think hp as something that drops when something actually damages you. After all, if it's basically your morale, will to fight, luck etc then why don't spells like bane, crushing despair, ray of exhaustion and fear do hit points damage? They are reducing your will to fight and are an opposite to inspirational boosts. </p><p></p><p>Furthermore, shouldn't spells like bless, good hope and prayer give you extra hp to reflect inspiring presence of divine? They are giving you "morale bonus" after all. Shouldn't they be able to heal as well as "cure light wounds" spell can?</p><p></p><p>That being mentioned. Why is cure light wounds able to cure all hp damage if some of the damage is supposed to be representing bad luck, bad morale and exhaustion with real physical damage coming into play only when you are really low on hp? If it's the inspirational boost coming from healing, shouldn't spells like restoration also heal?</p><p></p><p>It might very well supposed to represent all what you said above and maybe I'm thinking things too far, but in my head mechanics and naming doesn't seem to support hp as mere "abstract" for damage, mental and physical exhaustion, morale etc.</p></blockquote><p></p>
[QUOTE="Beregar, post: 3863060, member: 20776"] I'm a bit old fashioned (?) and like to think hp as something that drops when something actually damages you. After all, if it's basically your morale, will to fight, luck etc then why don't spells like bane, crushing despair, ray of exhaustion and fear do hit points damage? They are reducing your will to fight and are an opposite to inspirational boosts. Furthermore, shouldn't spells like bless, good hope and prayer give you extra hp to reflect inspiring presence of divine? They are giving you "morale bonus" after all. Shouldn't they be able to heal as well as "cure light wounds" spell can? That being mentioned. Why is cure light wounds able to cure all hp damage if some of the damage is supposed to be representing bad luck, bad morale and exhaustion with real physical damage coming into play only when you are really low on hp? If it's the inspirational boost coming from healing, shouldn't spells like restoration also heal? It might very well supposed to represent all what you said above and maybe I'm thinking things too far, but in my head mechanics and naming doesn't seem to support hp as mere "abstract" for damage, mental and physical exhaustion, morale etc. [/QUOTE]
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