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Warlords Heal?
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<blockquote data-quote="med stud" data-source="post: 3863199" data-attributes="member: 1211"><p>St Augustinus said: "Time is obvious if you don't think about it, but the more you think about it the more incomprehensible it becomes."</p><p></p><p>IMO the same can be said about hitpoints. A high level character can literally take more beating than an elephant (as stated upthreads) and I don't think anyone has tried to explain it by saying that a high level character becomes harder and more durable. Still, the main way to bring HPs back is by magical healing.</p><p></p><p>So if hitpoints don't consist of purely physical injury it's not a far fetch to say that they also represent morale and fighting spirit, something a dedicated leader would be perfect for restoring.</p><p></p><p>---</p><p></p><p>PS: I'm very happy that they replaced the bard with the warlord. I have always thought that a bard as a concept could be replaced by any character with an artistic drive (Performance skill in 3.x) whatever they are fighters, wizards or druids.</p></blockquote><p></p>
[QUOTE="med stud, post: 3863199, member: 1211"] St Augustinus said: "Time is obvious if you don't think about it, but the more you think about it the more incomprehensible it becomes." IMO the same can be said about hitpoints. A high level character can literally take more beating than an elephant (as stated upthreads) and I don't think anyone has tried to explain it by saying that a high level character becomes harder and more durable. Still, the main way to bring HPs back is by magical healing. So if hitpoints don't consist of purely physical injury it's not a far fetch to say that they also represent morale and fighting spirit, something a dedicated leader would be perfect for restoring. --- PS: I'm very happy that they replaced the bard with the warlord. I have always thought that a bard as a concept could be replaced by any character with an artistic drive (Performance skill in 3.x) whatever they are fighters, wizards or druids. [/QUOTE]
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