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Warlords Heal?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3863763" data-attributes="member: 18549"><p>Or, alternatively, awesome.</p><p></p><p>Actually, my wound point system (see sig) does this a bit better. Hit points really are motivation, fatigue, morale, and luck. Eventually your luck runs out, you slow down, and people get in good solid hits that do real damage. If you can get through a combat without taking a wound, you just shake it off, get your wind back, and you're good for the next combat. If you take a wound, you'll be feeling it all day. Too many wounds and you'll be hobbling around.</p><p></p><p>Cure spells in my game do two different things. If you cast them in combat, they're a refresher. They perk you up, make you feel less run down, and invigorate you. If you cast them as part of a longer treatment regimen, they slowly knit bones, mend torn muscles, etc. over the course of a night.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3863763, member: 18549"] Or, alternatively, awesome. Actually, my wound point system (see sig) does this a bit better. Hit points really are motivation, fatigue, morale, and luck. Eventually your luck runs out, you slow down, and people get in good solid hits that do real damage. If you can get through a combat without taking a wound, you just shake it off, get your wind back, and you're good for the next combat. If you take a wound, you'll be feeling it all day. Too many wounds and you'll be hobbling around. Cure spells in my game do two different things. If you cast them in combat, they're a refresher. They perk you up, make you feel less run down, and invigorate you. If you cast them as part of a longer treatment regimen, they slowly knit bones, mend torn muscles, etc. over the course of a night. [/QUOTE]
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Warlords Heal?
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