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Warlords of Krynn and the 4e class name in it...
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<blockquote data-quote="Lyxen" data-source="post: 8614079" data-attributes="member: 7032025"><p>And that was the first problem, which by the way 5e solved.</p><p></p><p></p><p></p><p>And they could have had a leader that buffed more and did not heal. But because 4e decided that artificial technical balance was mandatory, they had to create classes that were copycats without imagination just to guarantee balance. And that was the second mistake because,as proven by 5e, artificial technical balance is not only not mandatory for a game to work well, it's also detrimental to the openness of the system.</p><p></p><p></p><p></p><p>And that was the third mistake, not understanding that hit points are ALSO meat, and that although the non-meat part varied from edition to edition, and also from character to character, there was always some meat in the end.</p><p></p><p></p><p></p><p>Exactly, and I'm all for that.</p><p></p><p></p><p></p><p>Not so shocking considering all the artificial rules that they self-imposed on the 4e design, actually.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8614079, member: 7032025"] And that was the first problem, which by the way 5e solved. And they could have had a leader that buffed more and did not heal. But because 4e decided that artificial technical balance was mandatory, they had to create classes that were copycats without imagination just to guarantee balance. And that was the second mistake because,as proven by 5e, artificial technical balance is not only not mandatory for a game to work well, it's also detrimental to the openness of the system. And that was the third mistake, not understanding that hit points are ALSO meat, and that although the non-meat part varied from edition to edition, and also from character to character, there was always some meat in the end. Exactly, and I'm all for that. Not so shocking considering all the artificial rules that they self-imposed on the 4e design, actually. [/QUOTE]
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