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Warlords of Krynn and the 4e class name in it...
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<blockquote data-quote="Remathilis" data-source="post: 8614098" data-attributes="member: 7635"><p>My issue isn't that a warlord can theoretically heal or its name, but what is it doing that justifies a 20 level class?</p><p></p><p>4e warlords mostly tossed around minor bonuses, forced movement, and extra attacks. And a little healing. In 5e, minor bonuses have been replaced by advantage, and that's a one time deal. And it's trivially easy to get advantage in most cases. I guess you could grant a 1d4 (bless, guidance) or 1d6 it higher (bardic inspiration, superiority dice) out of a reserve, but that's hardly groundbreaking.</p><p></p><p>While forced movement is more of a thing, it's again a one trick pony option and really isn't as useful in TotM as it is in grid play. You might be able to get a good subclass idea out of this, but a base class?</p><p></p><p>Healing on a warlord was the weakest of all 4e leaders, and in 5e would be trounced by any caster of equal level. Even if you create an ability that mirrors cure wounds and healing word (and the mass versions) a warlord wouldn't have a way to replicate lesser and greater restoration, revivify/raise dead, remove curse, or other status ailments. In general, a warlord would lack a lot of the utility a spellcaster would, but that's a different topic.</p><p></p><p>So we are really left with extra attacks, which has to be carefully monitored due to the sheer amount of riders other classes bring in synergy. A warlord sacrificing his attack to give an ally an attack sounds fair in practice, until that ally uses smite (paladin or warlock) sneak attack (rogue), stunning fist (monk) or other burst attacks. Maybe as a limited resource, you could grant extra attacks, but not the lazylord "at will" ability. </p><p></p><p>So limited buffs, forced movement, limited healing of HP, and limited extra attacks. This isn't the making of a 20 level base class. This is a subclass, which is what 5e has tried a few times with various degrees of success. Maybe 5.5e will fix the battlemaster to be closer to the warlord, but there isn't enough room in 5e's rules and math to replicate the warlord as a 20 leveler, let alone support diverse subclasses.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8614098, member: 7635"] My issue isn't that a warlord can theoretically heal or its name, but what is it doing that justifies a 20 level class? 4e warlords mostly tossed around minor bonuses, forced movement, and extra attacks. And a little healing. In 5e, minor bonuses have been replaced by advantage, and that's a one time deal. And it's trivially easy to get advantage in most cases. I guess you could grant a 1d4 (bless, guidance) or 1d6 it higher (bardic inspiration, superiority dice) out of a reserve, but that's hardly groundbreaking. While forced movement is more of a thing, it's again a one trick pony option and really isn't as useful in TotM as it is in grid play. You might be able to get a good subclass idea out of this, but a base class? Healing on a warlord was the weakest of all 4e leaders, and in 5e would be trounced by any caster of equal level. Even if you create an ability that mirrors cure wounds and healing word (and the mass versions) a warlord wouldn't have a way to replicate lesser and greater restoration, revivify/raise dead, remove curse, or other status ailments. In general, a warlord would lack a lot of the utility a spellcaster would, but that's a different topic. So we are really left with extra attacks, which has to be carefully monitored due to the sheer amount of riders other classes bring in synergy. A warlord sacrificing his attack to give an ally an attack sounds fair in practice, until that ally uses smite (paladin or warlock) sneak attack (rogue), stunning fist (monk) or other burst attacks. Maybe as a limited resource, you could grant extra attacks, but not the lazylord "at will" ability. So limited buffs, forced movement, limited healing of HP, and limited extra attacks. This isn't the making of a 20 level base class. This is a subclass, which is what 5e has tried a few times with various degrees of success. Maybe 5.5e will fix the battlemaster to be closer to the warlord, but there isn't enough room in 5e's rules and math to replicate the warlord as a 20 leveler, let alone support diverse subclasses. [/QUOTE]
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