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Warlords of the Accordlands - Wow!
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<blockquote data-quote="Ghostwind" data-source="post: 2926347" data-attributes="member: 3060"><p>Okay, a little more information based upon initial impressions.</p><p></p><p><em>The Campaign Adventure Book</em></p><p>- 512 pages, two full color maps w/ b&w interior art</p><p>- 24 adventures designed to be run as a continuous campaign but set to accomodate a level range or tier.</p><p>- Allows the players to be a part of the epic struggle against the Medusan Lords and their plot to bring the entire world to its knees. Unlike most adventures and settings, here the PCs are among the last heroes in the world. In other words, first level heroes are all that stands between the fall of good.</p><p>- Adventures are just as much about intrigue as they are combat. There's something for everyone.</p><p></p><p><em>Monsters and Lairs</em></p><p>- 240 pages, two full color maps w/ full color interior art (really nice artwork too)</p><p>- 4 new monster subtypes (abyssal, bascaron, severed, and stormborn)</p><p>- Some entries contain detailed descriptions and maps of the listed creature's lair</p><p>- Some creatures from <em>Monster Manual</em> included but slightly modified to fit Accordlands.</p><p></p><p>I'm not seeing any glaring editing errors or stats gaffes that would interefere with the game or make it impossible to utilize, but I've also not read it cover to cover.</p><p></p><p><em>The World Atlas</em></p><p>- 288 pages, two full color maps w/ full color interior art</p><p>- Breakdown of history of Accordlands by century.</p><p>- Racial empires divided into societies, cultures, taboos, typical locations, etc.</p><p>- Geographic areas of importance, including countries.</p><p>- Various religions and cosmology addressed.</p><p>- Very large chapter on NPCs of the world.</p><p></p><p>Lots of detail here, almost on the scale of the <em>Forgotten Realms Campaign Setting</em>.</p><p></p><p><em>The Master Codex</em></p><p>- 384 pages, two full color maps w/ full color interior art</p><p>- Some new races (Deverenians - think militant human, Nimbics - result of elven experiments thatare halfling sized but die quickly after only a few years, Nothog - racial combination of goblinoid races through the years)</p><p>- Dwarves tend to be looked upon with either fear or hatred because of their thousand year exile from the surface to protect it from the abyssals.</p><p>- Elves are short-lived (usually no more than 30 years), feared and tend to be necromantic in their quest to extend their lives. As a whole, they tend to be chaotic evil.</p><p>- Halfbreeds are rare and persecuted. They tend to be loners.</p><p>- Core classes include: assassin, barbarian, bard, cleric, druid, fighter, illusionist, monk, necromancer, paladin, ranger, rogue, scout, seer, shaman, summoner, and wizard.</p><p>- There is a single chapter devoted to race/class combinations that stackwith those already gained from a chosen race and class. For example, a Deverenian level 3 illusionist/2 fighter would gain Enhanced Perception upon taking a 4th level in illusionist, but would not gain Luxury Training until he gains another level in fighter.</p><p></p><p>This is essentially a PHB and DMG combined into a single book. There is so much information here it is almost overwhelming. More after I have absorbed it...</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 2926347, member: 3060"] Okay, a little more information based upon initial impressions. [I]The Campaign Adventure Book[/I] - 512 pages, two full color maps w/ b&w interior art - 24 adventures designed to be run as a continuous campaign but set to accomodate a level range or tier. - Allows the players to be a part of the epic struggle against the Medusan Lords and their plot to bring the entire world to its knees. Unlike most adventures and settings, here the PCs are among the last heroes in the world. In other words, first level heroes are all that stands between the fall of good. - Adventures are just as much about intrigue as they are combat. There's something for everyone. [I]Monsters and Lairs[/I] - 240 pages, two full color maps w/ full color interior art (really nice artwork too) - 4 new monster subtypes (abyssal, bascaron, severed, and stormborn) - Some entries contain detailed descriptions and maps of the listed creature's lair - Some creatures from [I]Monster Manual[/I] included but slightly modified to fit Accordlands. I'm not seeing any glaring editing errors or stats gaffes that would interefere with the game or make it impossible to utilize, but I've also not read it cover to cover. [I]The World Atlas[/I] - 288 pages, two full color maps w/ full color interior art - Breakdown of history of Accordlands by century. - Racial empires divided into societies, cultures, taboos, typical locations, etc. - Geographic areas of importance, including countries. - Various religions and cosmology addressed. - Very large chapter on NPCs of the world. Lots of detail here, almost on the scale of the [I]Forgotten Realms Campaign Setting[/I]. [I]The Master Codex[/I] - 384 pages, two full color maps w/ full color interior art - Some new races (Deverenians - think militant human, Nimbics - result of elven experiments thatare halfling sized but die quickly after only a few years, Nothog - racial combination of goblinoid races through the years) - Dwarves tend to be looked upon with either fear or hatred because of their thousand year exile from the surface to protect it from the abyssals. - Elves are short-lived (usually no more than 30 years), feared and tend to be necromantic in their quest to extend their lives. As a whole, they tend to be chaotic evil. - Halfbreeds are rare and persecuted. They tend to be loners. - Core classes include: assassin, barbarian, bard, cleric, druid, fighter, illusionist, monk, necromancer, paladin, ranger, rogue, scout, seer, shaman, summoner, and wizard. - There is a single chapter devoted to race/class combinations that stackwith those already gained from a chosen race and class. For example, a Deverenian level 3 illusionist/2 fighter would gain Enhanced Perception upon taking a 4th level in illusionist, but would not gain Luxury Training until he gains another level in fighter. This is essentially a PHB and DMG combined into a single book. There is so much information here it is almost overwhelming. More after I have absorbed it... [/QUOTE]
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