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Warlords of the Accordlands?
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<blockquote data-quote="roytheodd" data-source="post: 893660" data-attributes="member: 1508"><p>Correct. Warlord CCG is based upon an old AD&D campaign run by John Zinser (President of AEG) and now it's come full circle and an RPG campaign setting is being based upon the awesome CCG.</p><p></p><p>As far as all of the printed matter coming out at once - well, I think most folks will see that you won't need all the books to play, and it's not like they're really revamping the system anyhow, so all the rules learning won't really exist. They're trying to provide a lot of flavor and history for the world and to tailor it so that d20 D&D better fits the flavor of how the classes work in the CCG (the CCG is based upon the d20 system and you even need a d20 to play). The monster book will really be designed to add the critters from the CCG into the RPG because the CCG developers really added a lot of things that aren't in the monster books we already have. Also, it's been mentioned by Alderac staff at the Warlord CCG message boards (<a href="http://www.temple-of-lore.com/" target="_blank">http://www.temple-of-lore.com/</a>) that the setting will have limits put on the DM so as to give the players a bit of a chance to really affect the world and control the story to a goodly degree (like many of their d10 games).</p><p></p><p>As far as worrying about the shackels of no creativity, the books are basically going to outline a world at war and the various factions that are fighting to build the world back using their visions. It is a world with conflict and that means story hooks. It's not going to be a dungeon-crawling world, but rather one where social meetings and sword fights go hand in hand. Alderac is amazing at creating worlds and this one will be no different. Personally, I'm going to be buying these before I get my 3.5 books. And, for the record, I do not work for Alderac and I don't know if the books are 3.0 or 3.5.</p></blockquote><p></p>
[QUOTE="roytheodd, post: 893660, member: 1508"] Correct. Warlord CCG is based upon an old AD&D campaign run by John Zinser (President of AEG) and now it's come full circle and an RPG campaign setting is being based upon the awesome CCG. As far as all of the printed matter coming out at once - well, I think most folks will see that you won't need all the books to play, and it's not like they're really revamping the system anyhow, so all the rules learning won't really exist. They're trying to provide a lot of flavor and history for the world and to tailor it so that d20 D&D better fits the flavor of how the classes work in the CCG (the CCG is based upon the d20 system and you even need a d20 to play). The monster book will really be designed to add the critters from the CCG into the RPG because the CCG developers really added a lot of things that aren't in the monster books we already have. Also, it's been mentioned by Alderac staff at the Warlord CCG message boards ([url]http://www.temple-of-lore.com/[/url]) that the setting will have limits put on the DM so as to give the players a bit of a chance to really affect the world and control the story to a goodly degree (like many of their d10 games). As far as worrying about the shackels of no creativity, the books are basically going to outline a world at war and the various factions that are fighting to build the world back using their visions. It is a world with conflict and that means story hooks. It's not going to be a dungeon-crawling world, but rather one where social meetings and sword fights go hand in hand. Alderac is amazing at creating worlds and this one will be no different. Personally, I'm going to be buying these before I get my 3.5 books. And, for the record, I do not work for Alderac and I don't know if the books are 3.0 or 3.5. [/QUOTE]
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